Though it becomes a hot mess on my phone if the song is longer than a minute (FoH&D straight up slowly shuts itself until the notes appear out of bounds), I’m glad I can play on it fairly decently! Props for releasing it before the actual game lol, looking for seeing more added to it in the future >v<
Thanks for playing, glad you like it! So turns out, when I pasted over the metadata file from another track, I forgot to change the difficulty. It'll be fixed in the next patch that'll be out very soon Edit: Fixed now!
This is a really well made and fun fangame, but when i try to fc the queen battle original there is one slide note that is impossible to hit. I've tried hitting it really early, hitting it really late, and mashing the button, but I always miss it and lose my combo. Is this a glitch or do i just suck at the game
Yeah it's already been pointed out to me, turns out I just accidently placed 2 notes in the same place, so when you try to hit it, you hit one but miss the other. It'll be fixed in the next patch Edit: Fixed now!
I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.
I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.
i’ve had a pretty bad bug happen a few times where releasing a held note even slightly too late deducts 200 points, and holding notes longer than a beat or so (even when they’re shown that way in the beatmap) deducts 200 points every tick until the key is released. seems to randomly fix itself sometimes and i don’t know why, but it also randomly comes back.
great game aside from that! really love the attention to detail
edit: it seems to consistently happen after the game window loses focus
Oh sorry, can't seem to replicate that myself. What browser are you using? Firefox seems to cause a lot of problems so if it's that, Chrome/a Chromium based browser should hopefully work better. And are you playing on desktop or mobile? Mobile is just more buggy unfortunately. The really weird thing is that it shouldn't even be possible to get the penalty while holding the button, it specifically uses the just_pressed() function, which only counts the first frame it's pressed. I'll look more into it and see if I can find out the cause.
There's a small bug where it still detects key presses and subtracts from the score on the score screen, also I wish there was an option to rebind the controls.
Fun game, I'm interested to see where this goes after Ch3&4 are released.
Oh, thanks for telling me about the score screen bug, it'll be fixed in the next patch. Yeah a control rebinding menu is something I'd like to implement at some point, but it will probably take a while since custom maps is the next main feature I'm going to work on. Until I get that working, if there's a specific bind you'd like I can add it as an additional input myself so it will work as well as the current ones, as long as that button isn't used for something else Edit: Fixed the bug now!
I wanted to address this properly while also speculating what Deltarune's version will be like, so I made a big thread on my socials about it, here's the link: https://bsky.app/profile/ezioeagle.bsky.social/post/3lq5tkddj4s2n tl;dr maybe eventually as alternate difficulties, but not to played simultaneously since I'm pretty sure that won't be how it works in deltarune because of how hard it would be, and because looking at the score and max combo, it doesn't seem to increase when his notes are hit, so I'm pretty confidant that only Kris' part is controlled by the player there. Ralsei's and Susie's parts could be alternate difficulties though, with Ralsie's being an easy mode, and Susie's being a hard mode that's unlocked once you beat Kris' (which is why it's crossed out, not just a joke about not being able to control her)
This is really good! Only feedback I really have is the overworld section. I have done a lot with that in Godot and have gotten it very accurate to UT/DR. Everything else is very good though and the overworld is very insignificant here. Do you ever plan on releasing the source code for this project?
Thanks, glad you like it! Yeah I was originally wanting to launch with custom maps, but that would have taken a while so it likely wouldn't have been able to launch before Ch3&4. But I will be working on custom maps, to hopefully release them in a future update!
That is a banger but I think I'm going to stick to just original deltarune tracks (for now at least, idk maybe in the future), whenever I get custom maps working, you (or anyone else) can make your own map for it!
Are you using Firefox? The weird way it loads Godot itch.io games causes it to break often. So try Chrome/Chromium based browser instead if you're using Firefox.
As an avid rhythm game fan, this is pretty well made. I do wanna know if it's intentional how precise it is, given it seems impossible to get a full 100 point amount, only 99 at most. Also feel like I should mention something important about Queen Battle Original: It's impossible to FC. Around the 210th notes, there's a short hold that can't be pressed, probably due to dropped inputs.
Was gonna showcase my Scores on all Very Hard/Impossible songs here but itch is supposedly having server issues so uhh guess I won't.
Thanks, glad you like it! Yeah I think scoring 100 should *technically* be possible, but it would be very rare rng basically, since you'd need to have the correct frametimes for the note to line up perfectly on the correct Y value. It's just specifically intentional, just a side effect of how scoring it done, but yeah I might do a bit of a scoring overhaul at some point. Oh and thanks for telling me about the Queen Battle Original problem, turns out I just accidently placed 2 notes in the same space there, so you'd hit one of them but not the other. I've fixed it now, and it'll be in the next patch. I'm not just pushing that as a tiny patch now because the way it works right now, any changes to the map will mean the high score is reset to 0 (which is often good for big changes, but for tiny fixes like this I'd much rather it didn't wipe the score). So I'm working on a way to carry over specific scores if I want it to, for small changes like this. That'll hopefully be done and out either later today or tomorrow. Edit: Fixed the Queen Battle Original bug now!
Wait this is actually really fun. Honestly if I could say one thing I kind of wish the game would give accuracy as a percentage out of the total points you could have earned like a lot of rhythm games do instead of just out of how many notes you hit, or just give both, but that is a very small thing.
Ah, if the itch launcher doesn't support SharedArrayBuffer (and I assume Cross-Origin Isolation too, not sure what that is though), then yeah it won't work there unfortunately, does it work for you if you just open it in browser? (ideally chrome/chromium based since godot itch.io games gave a lot of issues with firefox)
I really really loved it! Hope there's a downloadable version soon though, a friend really wants to play the songs but starts having lag and desyncs mid-song. Not for me though, I'm having a blast! Keep it up and take your time!! ^^
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May I suggest 2 more songs? I'd say "My Castle Town," and then "Empty Town". :D again only a suggestion but so far I love this.
Though it becomes a hot mess on my phone if the song is longer than a minute (FoH&D straight up slowly shuts itself until the notes appear out of bounds), I’m glad I can play on it fairly decently! Props for releasing it before the actual game lol, looking for seeing more added to it in the future >v<
When chapter 3 & 4 come out, are you going to implement those songs into this fangame
Yes :)
how can put in full screen?
F4 on keyboard, Back/Share on Xbox/PS
Tysm bro
Why is Lost Girl a hard track? I was able to 100% after about 4 tries and i'm... not very good at this game. It seems more like a normal track to me.
Great game tho, this is like the nitpickiest of nitpicks.
Thanks for playing, glad you like it! So turns out, when I pasted over the metadata file from another track, I forgot to change the difficulty. It'll be fixed in the next patch that'll be out very soon
Edit: Fixed now!
This is so awesome sauce
This is a really well made and fun fangame, but when i try to fc the queen battle original there is one slide note that is impossible to hit. I've tried hitting it really early, hitting it really late, and mashing the button, but I always miss it and lose my combo. Is this a glitch or do i just suck at the game
Yeah it's already been pointed out to me, turns out I just accidently placed 2 notes in the same place, so when you try to hit it, you hit one but miss the other. It'll be fixed in the next patch
Edit: Fixed now!
Oh ok thank you, keep up the great work.
Would be cool to have some undertale songs here
I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.
i know people gonna be gooning to that tasque manager
Could we ever have Undertale tracks on here? I feel like there's a lot of potential for that.
I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.
absolute cinema
This is great!
i’ve had a pretty bad bug happen a few times where releasing a held note even slightly too late deducts 200 points, and holding notes longer than a beat or so (even when they’re shown that way in the beatmap) deducts 200 points every tick until the key is released. seems to randomly fix itself sometimes and i don’t know why, but it also randomly comes back.
great game aside from that! really love the attention to detail
edit: it seems to consistently happen after the game window loses focus
Oh sorry, can't seem to replicate that myself. What browser are you using? Firefox seems to cause a lot of problems so if it's that, Chrome/a Chromium based browser should hopefully work better. And are you playing on desktop or mobile? Mobile is just more buggy unfortunately. The really weird thing is that it shouldn't even be possible to get the penalty while holding the button, it specifically uses the just_pressed() function, which only counts the first frame it's pressed. I'll look more into it and see if I can find out the cause.
can't wait for custom maps
Awsome game. My fingers hurt.
i was playing a round, when i stopped i got some sort of weird wavey illusion, everything looked like if it was liquid XD
Lol yeah I've had that too, it's called the motion aftereffect illusion
super fun!!
There's a small bug where it still detects key presses and subtracts from the score on the score screen, also I wish there was an option to rebind the controls.
Fun game, I'm interested to see where this goes after Ch3&4 are released.
Oh, thanks for telling me about the score screen bug, it'll be fixed in the next patch. Yeah a control rebinding menu is something I'd like to implement at some point, but it will probably take a while since custom maps is the next main feature I'm going to work on. Until I get that working, if there's a specific bind you'd like I can add it as an additional input myself so it will work as well as the current ones, as long as that button isn't used for something else
Edit: Fixed the bug now!
Will controlling Ralsei like in the Deltarune 1-4 trailer also be added?
I wanted to address this properly while also speculating what Deltarune's version will be like, so I made a big thread on my socials about it, here's the link: https://bsky.app/profile/ezioeagle.bsky.social/post/3lq5tkddj4s2n
tl;dr maybe eventually as alternate difficulties, but not to played simultaneously since I'm pretty sure that won't be how it works in deltarune because of how hard it would be, and because looking at the score and max combo, it doesn't seem to increase when his notes are hit, so I'm pretty confidant that only Kris' part is controlled by the player there. Ralsei's and Susie's parts could be alternate difficulties though, with Ralsie's being an easy mode, and Susie's being a hard mode that's unlocked once you beat Kris' (which is why it's crossed out, not just a joke about not being able to control her)
Trying to get 80% on Queen Battle Original was torture, but the fun kind of torture. I love the fun kind of torture, so this is an 8/10 for me!
Yooo that game is really good, waiting for future updates!
Years of FNF finally paid off!
...In all seriousness this is a great game!
This game is actually pretty fun, but unfortunately, I suck at it.
HOLY PEAK! THANK YOU!
i can't seem to interact with anything, what are the controls to interact
Z on keyboard, or A(xbox)/X(PS) on controller, yeah I'll add that to the description too
This is really good! Only feedback I really have is the overworld section. I have done a lot with that in Godot and have gotten it very accurate to UT/DR. Everything else is very good though and the overworld is very insignificant here. Do you ever plan on releasing the source code for this project?
Probably not sorry, but glad you like it!
No problem. Good job!
You absolute madlad, releasing this less than 9 days before the Toby does. Awesome work because this is super fun lol
Super well made — can't wait to see more tracks (also player-custom tracks?)
Thanks, glad you like it! Yeah I was originally wanting to launch with custom maps, but that would have taken a while so it likely wouldn't have been able to launch before Ch3&4. But I will be working on custom maps, to hopefully release them in a future update!
You gotta add Friend Inside Me!
That is a banger but I think I'm going to stick to just original deltarune tracks (for now at least, idk maybe in the future), whenever I get custom maps working, you (or anyone else) can make your own map for it!
Bet
Oh sweet! GL with the development
awesome
this is extremely addictive haha, i love this
It doesn't seem to be playing music or notes at all in any of the maps.
Are you using Firefox? The weird way it loads Godot itch.io games causes it to break often. So try Chrome/Chromium based browser instead if you're using Firefox.
Ah, yeah, that's a shame. Oh well.
As an avid rhythm game fan, this is pretty well made. I do wanna know if it's intentional how precise it is, given it seems impossible to get a full 100 point amount, only 99 at most. Also feel like I should mention something important about Queen Battle Original: It's impossible to FC. Around the 210th notes, there's a short hold that can't be pressed, probably due to dropped inputs.
Was gonna showcase my Scores on all Very Hard/Impossible songs here but itch is supposedly having server issues so uhh guess I won't.
Thanks, glad you like it! Yeah I think scoring 100 should *technically* be possible, but it would be very rare rng basically, since you'd need to have the correct frametimes for the note to line up perfectly on the correct Y value. It's just specifically intentional, just a side effect of how scoring it done, but yeah I might do a bit of a scoring overhaul at some point.
Oh and thanks for telling me about the Queen Battle Original problem, turns out I just accidently placed 2 notes in the same space there, so you'd hit one of them but not the other. I've fixed it now, and it'll be in the next patch. I'm not just pushing that as a tiny patch now because the way it works right now, any changes to the map will mean the high score is reset to 0 (which is often good for big changes, but for tiny fixes like this I'd much rather it didn't wipe the score). So I'm working on a way to carry over specific scores if I want it to, for small changes like this. That'll hopefully be done and out either later today or tomorrow.
Edit: Fixed the Queen Battle Original bug now!
this is the greatest thing ever
Wait this is actually really fun. Honestly if I could say one thing I kind of wish the game would give accuracy as a percentage out of the total points you could have earned like a lot of rhythm games do instead of just out of how many notes you hit, or just give both, but that is a very small thing.
Thanks! Yeah I'd like to get that working, I'll probably do a bit of an overhaul of scoring at some point
Tried launching this through the Itch launcher. Getting an error for missing features: "Cross-Origin Isolation" and "SharedArrayBuffer"
Ah, if the itch launcher doesn't support SharedArrayBuffer (and I assume Cross-Origin Isolation too, not sure what that is though), then yeah it won't work there unfortunately, does it work for you if you just open it in browser? (ideally chrome/chromium based since godot itch.io games gave a lot of issues with firefox)
Loved it
Amazing game! Am happy to report it works on safari as well for all my fellow chromophobic ppl :v
Really enjoying this game. I can tell a lot of effort went into implementing these tracks especially with how many there are
I really really loved it!
Hope there's a downloadable version soon though, a friend really wants to play the songs but starts having lag and desyncs mid-song.
Not for me though, I'm having a blast!
Keep it up and take your time!! ^^