Is a native Linux build still planned? I loved playing what was available in the browser, but It’d be nice to try out the community charts as well without having to mess with a compatibility layer.
Hello, I really, REALLY, love this game, it's my favorite Deltarune fangame of all time! I love the custom map support, the covers of the songs, and basically everything! I do wonder though if it would be possible to add a pause button in the next update so that I don't have to restart the song every time someone talks to me. No matter what though, it's still a great fangame and I appreciate all your work!
Thanks, glad you like it! I would like to add pausing, but implementing it would be likely be significantly harder than it sounds. It wouldn't just be pausing/playing the audio and midi player, there'd probably be issues with note sync and scoring for hold notes that would take a while to fix. Hopefully I can add it in a future update, but for now I don't want to delay the Ch4 maps anymore, it's already been way too long (shouldn't be too much longer though!)
It would be cool to add that at some point, but for now I'm focusing on more important gameplay related things, like Ch4 maps (which should be out soon!)
Yes it's not a bug, it's a hard limit I put on just to make sure there wasn't any bugs, especially on the web version. I'd like to just put an option in the menu so people can choose themselves, but the menu is already completely full (there's already another option in my dev build), so I'll need to do a proper revamp of the menu to allow scrolling or tabs, so that'll be in a later update so Ch4 maps aren't delayed any further
could you maybe add a way to turn off the moving spotlights in the background im pretty sure theyre giving me visual hallucinations? if i play the game for too long it looks like everything is shifting around me?? this could also be a me problem idk. insanely fun though the reason this is happening is bc im playing for long periods of time
Thanks, glad you like the game! That sounds like it's a "motion aftereffect" illusion, which if it's moving upwards is actually probably caused by the notes themselves, not the spotlights, since it requires constant movement in one direction (the notes in this case), not something moving up and down like the spotlights. So it would probably still happen if the spotlight were disabled. That being said I'll still consider it for when I do a revamp of the settings menu. I would do it in the next update (Ch4 maps), but the menu already has a new setting coming that update, and the menu is now completely full, so to add another one I'll need to do a revamp to allow for more options, which will be a bunch more work than just adding a single option, so it'll be it's own update so Ch4 maps aren't delayed any further
Nah the jump scare was cool asf the adrenaline rush I got from that fueled me for the rest of the night. I loved it--felt like it was more of a surprise than a scare. Has been my favorite thing so far, made me love this game even more lol. Felt fitting for dr.
It seems that long notes can give different amounts of points on differents computers. A streamer i was watching got 150 points for a long note while i only got 120 for the same one.
I'm assuming it's a framerate related issue. If you speed the game up in cheat engine, long notes actually give MORE points for some reason, and at 0.5x speed, they give 0-2 points (not even that is consistent).
Yeah that's been a problem that I've been trying to fix for a while now (well tbh more like, wanting to fix it but dreading having to basically redo the scoring code so I kept putting it off lol), but I finally fixed it last week! It's consistent now in my dev build (apart from very very slight inconstancies that I'm pretty sure are just floating point imprecision, they're way too small to affect the score since it's shown as an integer in-game anyway, so it's basically negligible). It'll be in the next update, which will also have some other stuff like all Ch4 maps!
Just a small thing, but if you have a custom map with too long of a title AND the folder it's in has enough maps to need a vertical scrollbar, it cuts off the start of every map title in the list
1. those maps are difficulty hard tho? 2. There's already a custom map for that song, it has nothing to do with deltarune so it shouldn't be in the main game
Hey EzioEagle, dont know how to contact you in another way than this hehe. Anyways im working on a demake of this for the 3ds, and im at the point of needing the midi and mp3 files(not really since I got them from other sources), if your willing to share them I will be over the moon, if not no worries. I hope you have a nice day and thanks for reading this!
Thanks so much! I can try to attach a screenshot of how its going so far. Anyways huge help, I can get to actually implementing the main game part! :yipee:
Just a quick little progress report! have notes spawning, song selection, and most of the game done now(only songs from chapter 1 & 2 because its already almost 70 mb in size) will add key binding in the near future and see how it goes from there!
I mean if there is a way to compile for ps vita using unity 5.6.6f2 then I might do it, but since I personally do not have a ps vita :sadge: I havent looked into this yet.
I do love them too, but the Ch4 maps update will probably be just the OST tracks since there's already so many of them (40) and I don't want to delay it any more. I might do them after though, although making the maps will probably be a pain because they're played without a metronome, so I'll need to manually get the timing of each note perfect instead of just snapping them to the grid, which will take a lot longer.
so i downloaded some custom maps, unzipped them, put them in the custom maps folder but they just like.. don't show up in game lol. i wonder if maybe the game is looking for the files in the wrong location, since i've moved it since opening it for the first time. but even when i moved it back to its original location, nothing. am i doing something wrong cause apparently it's such an simple process and yet 😭 sorry i am pretty shit when it comes to stuff like this
Hmm yeah that should work. So just to confirm, the Custom Maps folder should be in the same folder as the exe, and then inside that should be all the folders with your maps (or folders containing folders with maps if they're sorted into map packs). So for example, the path of the midi file should be (game folder)\Custom Maps\Map\Map.mid, or (game folder)\Custom Maps\Map Pack\Map\Map.mid if it's in a map pack. Maybe try just redownloading it completely, put the maps in there and try it
yeah no, still nothing :/ when i open the freshly downloaded copy i still have my previous game
data/stats so that might have something to do with it maybe? even when the previous copy is deleted. also might be worth mentioning i have never even seen the tab for custom tracks in game either, i only found out there was supposed to be one already(?) via the custom map guide
The downloadable version! I tried clicking on the window and fullscreening it too, but it still didn't work. The web version works fine for me, though, so I've been playing that :3
I'm having an issue where I can't interact with anything with the enter key, and therefore can't play the game properly. Am I just pressing the wrong button or what?
Oh, I actually didn't know Enter worked for interact in Deltarune, I thought it was just Z like the menu says. But yes, use Z, and I'll add Enter (and Shift for Cancel) an an accepted input for interact in the next update
ilove ghthis game becaus i can do the frisk dance anyway i love tyhis game ecxept that its kinda laggy and i keep missing notes bc of it but still grat game after all!!!!!!!!!!!1111
I would like to, but none of the ways I've tried to do it have worked. As far as I can tell, there's no way for a web Godot game to access folders on your pc like the the downloadable build does. There is a Godot extension that lets it read a single file, which could theoretically work by having you input a zip of the map, but it doesn't work with files that are over a certain size, so it can't read the music files. I think there are programs that let you run Windows exes on Mac, that might work for this game? I haven't tested it though since I don't have a Mac.
didn't though of that but it works surprisingly well. thought it'd just be way out of sync but no problem at all (at least with crossover, don't know for the rest).
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Is a native Linux build still planned? I loved playing what was available in the browser, but It’d be nice to try out the community charts as well without having to mess with a compatibility layer.
Hello, I really, REALLY, love this game, it's my favorite Deltarune fangame of all time! I love the custom map support, the covers of the songs, and basically everything! I do wonder though if it would be possible to add a pause button in the next update so that I don't have to restart the song every time someone talks to me. No matter what though, it's still a great fangame and I appreciate all your work!
Thanks, glad you like it! I would like to add pausing, but implementing it would be likely be significantly harder than it sounds. It wouldn't just be pausing/playing the audio and midi player, there'd probably be issues with note sync and scoring for hold notes that would take a while to fix. Hopefully I can add it in a future update, but for now I don't want to delay the Ch4 maps anymore, it's already been way too long (shouldn't be too much longer though!)
Would you be able to add lyrics in the game?
It would be cool to add that at some point, but for now I'm focusing on more important gameplay related things, like Ch4 maps (which should be out soon!)
Aight, thanks!
what kind of soon? a few weeks?
Yes a few weeks
I got 100% on Black knife! letsss gooo
I 100%ED TV TIME WITH A 501 COMBO OH MY GOD
OUT OF 501
SUGGESTION FOR SOMETHING TO ADD- A counter to tell you how much you have missed mid song
have you tried counting it yourself?
Problem- randomly crashes sometimes when I start a song
It takes forever to load so its really annoying
Edit- It only happens when I leave a song and quickly re enter
Edit 2- It crashes other tabs on my device as well!
Edit 3- It only crashes web ports of ut/dr fangames wtf
My current best at TV time is 99%
so peak broo
I LOVE this fangame
Easily second best Deltarune fangame I've ever played (First is deltatraveler)
Only problem- I am on Chromebook, so there is no way to go Fullscreen because the f4 key doesn't exist for some reason
https://www.howtogeek.com/713365/how-to-use-function-keys-on-a-chromebook-keyboa...
An awesome recreation of the original! I love all the new songs added, and the custom chart compatibility is the cherry on top!
so cool!!!!!!!!
the game seems to be limited to 144 fps, is this intentional or a bug with my monitor?
Yes it's not a bug, it's a hard limit I put on just to make sure there wasn't any bugs, especially on the web version. I'd like to just put an option in the menu so people can choose themselves, but the menu is already completely full (there's already another option in my dev build), so I'll need to do a proper revamp of the menu to allow scrolling or tabs, so that'll be in a later update so Ch4 maps aren't delayed any further
wouldn't 120 hz be a much better hard limit? it divides better with most monitor refresh rates
could you maybe add a way to turn off the moving spotlights in the background im pretty sure theyre giving me visual hallucinations? if i play the game for too long it looks like everything is shifting around me?? this could also be a me problem idk. insanely fun though the reason this is happening is bc im playing for long periods of time
Thanks, glad you like the game! That sounds like it's a "motion aftereffect" illusion, which if it's moving upwards is actually probably caused by the notes themselves, not the spotlights, since it requires constant movement in one direction (the notes in this case), not something moving up and down like the spotlights. So it would probably still happen if the spotlight were disabled.
That being said I'll still consider it for when I do a revamp of the settings menu. I would do it in the next update (Ch4 maps), but the menu already has a new setting coming that update, and the menu is now completely full, so to add another one I'll need to do a revamp to allow for more options, which will be a bunch more work than just adding a single option, so it'll be it's own update so Ch4 maps aren't delayed any further
thank youu :D yeah that makes more sense i just wont play the game for too long
Nah the jump scare was cool asf the adrenaline rush I got from that fueled me for the rest of the night. I loved it--felt like it was more of a surprise than a scare. Has been my favorite thing so far, made me love this game even more lol. Felt fitting for dr.
It seems that long notes can give different amounts of points on differents computers. A streamer i was watching got 150 points for a long note while i only got 120 for the same one.
I'm assuming it's a framerate related issue. If you speed the game up in cheat engine, long notes actually give MORE points for some reason, and at 0.5x speed, they give 0-2 points (not even that is consistent).
Yeah that's been a problem that I've been trying to fix for a while now (well tbh more like, wanting to fix it but dreading having to basically redo the scoring code so I kept putting it off lol), but I finally fixed it last week! It's consistent now in my dev build (apart from very very slight inconstancies that I'm pretty sure are just floating point imprecision, they're way too small to affect the score since it's shown as an integer in-game anyway, so it's basically negligible). It'll be in the next update, which will also have some other stuff like all Ch4 maps!
Just a small thing, but if you have a custom map with too long of a title AND the folder it's in has enough maps to need a vertical scrollbar, it cuts off the start of every map title in the list
↓ overflow w/o scrollbar
↓ overflow w/ scrollbar
Ah thanks, just fixed it. That'll be in fixed in the next update, the Ch4 map update.
absolute GAMING
i...i 100%ed field of hopes and dreams,466 NOTES WITHOUT MISING ONE
Really fun and awesome! Thanks for making this.
im kinda just goated
also please add through the fire and flames it would be so funny
Congrats! That's some very impressive stuff right there.
1. those maps are difficulty hard tho?
2. There's already a custom map for that song, it has nothing to do with deltarune so it shouldn't be in the main game
Dude the friend jumpscare is just pure evil
97% CRICKEWTS LET S GOOO
imma a bad ass hardcore so i 93%ed raise up your bat first try 151 max combo hell yeah
also the entire game is good but i wish like we can with the npcs like in the original game
fc'd attack of the killer queen original 2nd try can u make chapter 4 harder?
good and needs more updates, it gets a
out of
took me a solid day but i finally got 100% on raise up your bat hell yeah
This is super fun!! SWORD is my favorite to play out of them.
Please add an option to rebind the keys!
I'm focusing on Ch4 maps for now, but yes I'd like to add that at some point
Hey EzioEagle, dont know how to contact you in another way than this hehe. Anyways im working on a demake of this for the 3ds, and im at the point of needing the midi and mp3 files(not really since I got them from other sources), if your willing to share them I will be over the moon, if not no worries. I hope you have a nice day and thanks for reading this!
Hi, sounds cool! I'd be interested to see it if you finish it. I can't give out the mp3s, but sure here's the midis https://drive.google.com/drive/folders/15CVtfOD-icPs4pwP3hUSFjT_CBQyzc0o?usp=sha...
Thanks so much! I can try to attach a screenshot of how its going so far. Anyways huge help, I can get to actually implementing the main game part! :yipee:
Looks good!
Just a quick little progress report! have notes spawning, song selection, and most of the game done now(only songs from chapter 1 & 2 because its already almost 70 mb in size) will add key binding in the near future and see how it goes from there!
Oh, also google drive needs viewing perms. Ill let you know how the game is going every now and then though
Oh sorry, should work now
Hey, this looks awesome! If you ever do consider it, a ps vita port would be also be sick!
I mean if there is a way to compile for ps vita using unity 5.6.6f2 then I might do it, but since I personally do not have a ps vita :sadge: I havent looked into this yet.
Real cool game. Will song that might play when you fight sans be added at some point? It's a real cool song.
that's what custom maps are for lol
I'm focusing on Ch4 maps for now, but I might add more Undertale maps eventually. For now, yeah a custom map could work
EZIO IF YOU ADD THE PIANO SONGS FROM NOELLES HOUSE LIKE WAITING ROOM AND LANCER WALTZ I WILL BE SO HAPPY!!!!!!!!!
I do love them too, but the Ch4 maps update will probably be just the OST tracks since there's already so many of them (40) and I don't want to delay it any more. I might do them after though, although making the maps will probably be a pain because they're played without a metronome, so I'll need to manually get the timing of each note perfect instead of just snapping them to the grid, which will take a lot longer.
when will 40. Hymn going to be added here??
The next update I'm working on is the Ch4 maps update, so it'll be in that!
so i downloaded some custom maps, unzipped them, put them in the custom maps folder but they just like.. don't show up in game lol. i wonder if maybe the game is looking for the files in the wrong location, since i've moved it since opening it for the first time. but even when i moved it back to its original location, nothing. am i doing something wrong cause apparently it's such an simple process and yet 😭 sorry i am pretty shit when it comes to stuff like this
Hmm yeah that should work. So just to confirm, the Custom Maps folder should be in the same folder as the exe, and then inside that should be all the folders with your maps (or folders containing folders with maps if they're sorted into map packs). So for example, the path of the midi file should be (game folder)\Custom Maps\Map\Map.mid, or (game folder)\Custom Maps\Map Pack\Map\Map.mid if it's in a map pack.
Maybe try just redownloading it completely, put the maps in there and try it
yeah no, still nothing :/ when i open the freshly downloaded copy i still have my previous game data/stats so that might have something to do with it maybe? even when the previous copy is deleted. also might be worth mentioning i have never even seen the tab for custom tracks in game either, i only found out there was supposed to be one already(?) via the custom map guide
hold up i may be stupid i was interacting with the jukebox instead of pc this whole time... oops lol. thank you anyway! i got em now ^^
Hi!! Is there a way to get the source code ? I'd like to try to make a ps-vita port if you're ok with it :3
Hi, sorry it's not open source, but glad you like it!
the game starts okay, but for some reason i can't move :( i tried to use arrow keys AND wasd, but neither works
Try clicking on the game, it might just be not focused. If that doesn't, work, are you playing the web version or the downloadable version?
The downloadable version! I tried clicking on the window and fullscreening it too, but it still didn't work. The web version works fine for me, though, so I've been playing that :3
I'm having an issue where I can't interact with anything with the enter key, and therefore can't play the game properly. Am I just pressing the wrong button or what?
Oh, I actually didn't know Enter worked for interact in Deltarune, I thought it was just Z like the menu says. But yes, use Z, and I'll add Enter (and Shift for Cancel) an an accepted input for interact in the next update
ilove ghthis game becaus i can do the frisk dance anyway i love tyhis game ecxept that its kinda laggy and i keep missing notes bc of it but still grat game after all!!!!!!!!!!!1111
Is custom map support ever planned on being added to the web version? I play via Mac so i can't download the game to use it.
I would like to, but none of the ways I've tried to do it have worked. As far as I can tell, there's no way for a web Godot game to access folders on your pc like the the downloadable build does. There is a Godot extension that lets it read a single file, which could theoretically work by having you input a zip of the map, but it doesn't work with files that are over a certain size, so it can't read the music files.
I think there are programs that let you run Windows exes on Mac, that might work for this game? I haven't tested it though since I don't have a Mac.
didn't though of that but it works surprisingly well. thought it'd just be way out of sync but no problem at all (at least with crossover, don't know for the rest).
Nice, glad it works!