i think the 0 notes missed might be a rounding error (i missed a note but it says i didn't miss a note?) either way, proud of myself :3 that song was HARD, but fun (posting here cause i don't have a gamebanana account :P)
Yeah I think I made that warning a bit too sensitive, I'll try to adjust it so it only shows up when something's actually going wrong, instead of being pre-emptive.
This is going along nicely! Some small things you could probably add:
1. A gold note effect for when you hit a note with above 90 accuracy like in the game.
2. The ability to unbind/rebind keys, because right now I use F and J for playing, and I sometimes accidentally press D with the side of my hand, causing me to lose combo.
Also, just wanted to ask, are there any plans to give Susie and Ralsei their own charts (and potentially make them playable, maybe? a little something extra to make it stand out from the original), or is it too much work?
EDIT: nevermind, I just saw your reply to conniehedgehog with pretty much the same question
Thanks, I actually purposefully made the hit note effect more subtle because I thought it was too distracting in deltarune lol. But yeah I might add an effect for good accuracy. A rebind menu is definitely something I want to add at some point. Making Susie and Ralsei playable would be really cool, something I might do eventually, after some other stuff I want to do first, Ch3&4 maps are next
yeah i dont think a chromebook using wine is built to have over 15fps on the downloaded version :) even if its a good chromebook its still a chromebook
this is fucking sweet dude and it has a lot of potential, but could you maybe add a health system sometime in the future? weird thing to ask and incredibly basic, unless you decide to make it customizable, but still. would help with my weird ocd where im less involved unless theres a threat of getting a game over lol
Awesome awesome awesome work!! I've been playing since v1.2 and the downloadable version is working great too <3 thank you so much for all your hard work, it is so appreciated!!
Are you sure you extracted it correctly? It should just be the 3 files and custom map folder, inside a folder (not the zip) Otherwise, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Love playing this! I do have one issue though. There seems to be some cases, especially when I tap both keys at the same exact time, that causes one of the inputs to not be registered until I release that key. I normally play on linux, but I have a windows install and the same thing happens there too.
Thanks, do you mean if you're using 2 different binds for the same side? If so then yes, it seems godot's input handler doesn't activate the is_action_just_pressed() function if you're already holding another button linked to that action. I'll try to see if I can find a workaround to make that work. If you are just using 1 button for each input, then hmm I haven't seen that before, I'll look into it more. To clarify, do you mean that if you press both, keep holding left, then you can't press right (or vice versa)? Does it seem to matter if a note is there (left, right, both or neither)?
this is awesome!!!!! genuinely my favourite fail and hit sounds in any rhythm game. they just rock. can confirm it works flawlessly under proton :)
the only feature requests i have that i haven't seen yet is maybe a ralsei mode? in the game, ralsei's chart seems to be a different kind of gameplay, one with a little cursor that moves around and has 3 notes total. would be really interesting to see that implemented as a mode at some point, even if it's in the farrr future.
and, much smaller, maybe steam deck controller prompts? it's already an amazing game, so no rush on either!! i'll still be playing the hell out of this forever.
Thanks, yeah adding Ralsei's maps would be cool, but there's a bunch of other stuff I want to do first, Chapter 3&4 maps being the next one, so it won't be for quite a while. Oh, does it not automatically switch to xbox controller prompts (which is basically the same as steam deck buttons but it's got colours lol) on steam deck? I don't have one so I can't test it. If it doesn't, you can set it to show xbox prompts in the settings (talk to swatch) Or if you just mean special images for steam deck specifically, maybe eventually, but for now xbox works well enough so it's lower priority than a bunch of other things
i meant special images, honestly fair! it is just recoloured xbox ones lol, i just like the consistency. game continues to be absolutely awesome, i can't wait to see what you've got cooked up for the future :)
It'll be in the next patch :) I still want to make sure you can't just spam to FC, but you'll be safe to tap in any big spaces between notes without a penalty
i imported a whole bunch of songs from gamebanana but none of them are working, even after i checked individually to see if all the song folders were imported correctly. and they should be too
Did the included copy of Raise Up Your Bat load properly when you first opened the game? If it did, you probably just didn't import them properly If Raise Up Your Bat did load, are you sure you unzipped the custom maps you downloaded? Check the doc, I just added a gif that shows the exact file structure, it should work as long as you match that.
If Raise Up Your Bat didn't load, then there's something else wrong. Could you try running it from command prompt, and see if it outputs any errors? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause issues. But any extra ones could explain the cause.
any chance of adding custom lyric support so you can make ralsei sing different songs in a similar vein to raise up your bat in the actual game? I feel like that'd be fun so you could see peoples attempts to alter the lyrics of some songs in a similar way that ralsei did in that song. ^^
He was there... theres a chance of getting him when loading the game... I think... Or after playing a song??? I got him after I aborted cover of power of neo (full)
Are you sure you extracted it correctly? The 3 files and custom map folder should be in a folder, not the zip. If that's not it, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
But there seems to be one issue with the timing. I can only get consistent notes if the game does not suffer from any lag spikes, which is very apparent when I try to stream the game to my friends over on Discord, causing some of the notes to slightly shift back and ruin my full combo.
Glad you like it, yeah sorry about the desync. The game does have a lag mitigation system that tries to keep it in sync, but too much lag can overwhelm it and cause issues. If you're playing the web build, the downloadable build will usually have less lag
Hmm I haven't been able to test it myself on Linux with proton, but I've seen 2 other people say it worked fine for them. Is it just ones you're adding that aren't appearing? Since there's one included in the game, just a copy of Raise Up Your Bat as an example, which should load
you don't have to make a native linux version. Wine handles it very well. But if you wanna make, just make it. As a linux user i thought it would be helpful i say this. bye.
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
I am running the game through wine and it seems to be feature complete. Metadata works and there is no issue playing or loading custom songs. Us linux users appreciate native ports, but they are not necessary! If there are other things you'd rather work on, feel free.
fantastic recreation!! i would recommend the ability to remap controls and change the scroll speed of the map, as the slow speed makes it a bit difficult to read. very good otherwise ^_^
i need some help with the midi since im a beginner where and how do i make the chart in fl studio??? i tried looking everywhere for whatever D3/38 or those others are but i just couldnt find them!
By D3/38 I mean the specific note that will cause that note to play in the game (the left normal note in that case). D3 means it's the D in the 4th octave, since octaves start in 0 (in FL Studio at least, I think some DAWs actually do start from 1, so for those you have to move all the notes up an octave, so D4, but you're using FL so ignore that lol). The number, 38 in this case, means the internal representation of the note, since computers recognise the notes as just numbers rather than their proper, more human readable names. If you can't find it, try importing the midi of the copy of Raise Up Your Bat map that's included in the custom maps folder into FL Studio, that will let you see the correct placements.
Oh cool you're the first person to get that lol (or at least the first person to mention it). It's a 0.1% chance (as a reference to the gaster room in undertale being the same chance since it's 1 in 100 for FUN 66 to get the corridor, then a 10% chance for the door to spawn) when loading the café. I wanted to put at least one little secret in lol. Actually surprised no one's mentioned it yet, it's been in since launch (May 25th), and I've had wayyy more than 1000 plays so statistically someone should definitely have got it by now lol. Since no one got it for so long, when I put the Tenna chance in the cafe in the last update I made it way more common, 20%
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine/proton? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
not sure it's a problem specifically with this game but not sure where else to find info :,D i'm trying to add in my custom map - i have all the notes laid out - but for some reason, while the music begins early/with expected delay, the MIDI notes always begin too late, even when i export the MIDI with 0 delay at the start (or i /better/ have...) and add delay to the song .mp3 so that it should start *later* than the MIDI if anything...
i also think for some reason my MIDI is exporting as the wrong bpm (tried to set to 114.844, which is apparently ASGORE's bpm and works in the DAW, but it offsets more and more the longer it plays ingame, even though it's synced up in my DAW...) any advice appreciated on what i'm doing wrong :,D
To double check it it's exporting with the correct delay, you can try re-importing both the midi and audio back in the DAW, both lined up at the start, and see if they're matched up. Hmm weird, decimal tempos should work fine. Again trying that re-importing thing to double check it's not setting one of them to the nearest integer tempo or something like that might help.
Apparently this is an issue caused by certain graphics drivers (specifically Nvidia driver 572.16, might also be others). It should be fixed in the newest one though, so try updating your graphics drivers
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i think the 0 notes missed might be a rounding error (i missed a note but it says i didn't miss a note?)
either way, proud of myself :3
that song was HARD, but fun
(posting here cause i don't have a gamebanana account :P)
>Large amount of lag detected!!! bla bla bla
>game runs fine and doesnt have any errors
Quar...?
Yeah I think I made that warning a bit too sensitive, I'll try to adjust it so it only shows up when something's actually going wrong, instead of being pre-emptive.
This is going along nicely! Some small things you could probably add:
1. A gold note effect for when you hit a note with above 90 accuracy like in the game.
2. The ability to unbind/rebind keys, because right now I use F and J for playing, and I sometimes accidentally press D with the side of my hand, causing me to lose combo.
Also, just wanted to ask, are there any plans to give Susie and Ralsei their own charts (and potentially make them playable, maybe? a little something extra to make it stand out from the original), or is it too much work?
EDIT: nevermind, I just saw your reply to conniehedgehog with pretty much the same question
Thanks, I actually purposefully made the hit note effect more subtle because I thought it was too distracting in deltarune lol. But yeah I might add an effect for good accuracy.
A rebind menu is definitely something I want to add at some point.
Making Susie and Ralsei playable would be really cool, something I might do eventually, after some other stuff I want to do first, Ch3&4 maps are next
yeah i dont think a chromebook using wine is built to have over 15fps on the downloaded version :) even if its a good chromebook its still a chromebook
im guessing its the lag but idk if theres any way to fix it on mobile. Just in case tho this happened in the second half-ish of a song
(The top bar kept going down and I only thought to ss near the end U_U|||)
Yeah I don't think there's much I can do about that sorry
this is fucking sweet dude and it has a lot of potential, but could you maybe add a health system sometime in the future? weird thing to ask and incredibly basic, unless you decide to make it customizable, but still. would help with my weird ocd where im less involved unless theres a threat of getting a game over lol
Thanks, yeah that's something I'll probably add at some point. There's a bunch of other stuff I want to add first though
finally managed too 0 hit the giga size one🙏
I love this!! I'm very excited to get into making custom maps.
i love Ralsei
I SAW THE LEGENDARY NYAN CAT IN THE DOC
pls open a discord server i am addict of this game
I'm considering it, it would be cool but I'm just not sure I want to deal with having to moderate it lol.
Awesome awesome awesome work!! I've been playing since v1.2 and the downloadable version is working great too <3 thank you so much for all your hard work, it is so appreciated!!
I GOT A MIKE JUMPSCARE WTF
:)
0.1% chance when loading into the café lolwhen i open the game it ujst... doesnt flipping launch! it'll startup, then instantly close itself. is there a way i can fix tis!
Are you sure you extracted it correctly? It should just be the 3 files and custom map folder, inside a folder (not the zip)
Otherwise, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Love playing this! I do have one issue though. There seems to be some cases, especially when I tap both keys at the same exact time, that causes one of the inputs to not be registered until I release that key. I normally play on linux, but I have a windows install and the same thing happens there too.
Thanks, do you mean if you're using 2 different binds for the same side? If so then yes, it seems godot's input handler doesn't activate the is_action_just_pressed() function if you're already holding another button linked to that action. I'll try to see if I can find a workaround to make that work.
If you are just using 1 button for each input, then hmm I haven't seen that before, I'll look into it more. To clarify, do you mean that if you press both, keep holding left, then you can't press right (or vice versa)? Does it seem to matter if a note is there (left, right, both or neither)?
this is awesome!!!!! genuinely my favourite fail and hit sounds in any rhythm game. they just rock. can confirm it works flawlessly under proton :)
the only feature requests i have that i haven't seen yet is maybe a ralsei mode? in the game, ralsei's chart seems to be a different kind of gameplay, one with a little cursor that moves around and has 3 notes total. would be really interesting to see that implemented as a mode at some point, even if it's in the farrr future.
and, much smaller, maybe steam deck controller prompts? it's already an amazing game, so no rush on either!! i'll still be playing the hell out of this forever.
Thanks, yeah adding Ralsei's maps would be cool, but there's a bunch of other stuff I want to do first, Chapter 3&4 maps being the next one, so it won't be for quite a while.
Oh, does it not automatically switch to xbox controller prompts (which is basically the same as steam deck buttons but it's got colours lol) on steam deck? I don't have one so I can't test it. If it doesn't, you can set it to show xbox prompts in the settings (talk to swatch)
Or if you just mean special images for steam deck specifically, maybe eventually, but for now xbox works well enough so it's lower priority than a bunch of other things
i meant special images, honestly fair! it is just recoloured xbox ones lol, i just like the consistency. game continues to be absolutely awesome, i can't wait to see what you've got cooked up for the future :)
PLease add ghost tapping brah i can’t stay without pressing my keys
It'll be in the next patch :) I still want to make sure you can't just spam to FC, but you'll be safe to tap in any big spaces between notes without a penalty
oki thanksu :3
i imported a whole bunch of songs from gamebanana but none of them are working, even after i checked individually to see if all the song folders were imported correctly. and they should be too
Did the included copy of Raise Up Your Bat load properly when you first opened the game? If it did, you probably just didn't import them properly
If Raise Up Your Bat did load, are you sure you unzipped the custom maps you downloaded? Check the doc, I just added a gif that shows the exact file structure, it should work as long as you match that.
If Raise Up Your Bat didn't load, then there's something else wrong. Could you try running it from command prompt, and see if it outputs any errors? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause issues. But any extra ones could explain the cause.
any chance of adding custom lyric support so you can make ralsei sing different songs in a similar vein to raise up your bat in the actual game? I feel like that'd be fun so you could see peoples attempts to alter the lyrics of some songs in a similar way that ralsei did in that song. ^^
Yeah that would be cool to implement, although there's a bunch of other stuff I want to do first so probably won't be for a while
greatest update that couldve come to this game
since chapter 3 released, ive been silently BEGGING for both raise up your bat and the correct z and x keybinds
and both of them in one update wow!
and custom songs?? keep up the good work omg
also, first time booting up the game after the update, i saw tenna
you cant lie to me
i saw him im not delusional where is he where has he gone what have you done with him
answer me ezio
He was there... theres a chance of getting him when loading the game... I think... Or after playing a song??? I got him after I aborted cover of power of neo (full)
Thanks, glad you like it!
idk maybe he got donated to mettaton :P
But yeah it's just a 20% chance for him to be there when you load into the café lol
PEAK
Oh yeah, this is peak.
the game crashes when i boot up the desktop version for me
Are you sure you extracted it correctly? The 3 files and custom map folder should be in a folder, not the zip.
If that's not it, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file and enjoy the game :)
Oh thanks! I'll add that to the FAQ
No worries!
Had a lot of fun playing all of the tracks!
But there seems to be one issue with the timing. I can only get consistent notes if the game does not suffer from any lag spikes, which is very apparent when I try to stream the game to my friends over on Discord, causing some of the notes to slightly shift back and ruin my full combo.
Glad you like it, yeah sorry about the desync. The game does have a lag mitigation system that tries to keep it in sync, but too much lag can overwhelm it and cause issues. If you're playing the web build, the downloadable build will usually have less lag
is it normal for custom maps to not appear? i run the game using proton btw since i'm on steamos
Hmm I haven't been able to test it myself on Linux with proton, but I've seen 2 other people say it worked fine for them. Is it just ones you're adding that aren't appearing? Since there's one included in the game, just a copy of Raise Up Your Bat as an example, which should load
it works after i downloaded the zip folder and extracted it again, so i must of had a faulty zip file
you don't have to make a native linux version. Wine handles it very well. But if you wanna make, just make it. As a linux user i thought it would be helpful i say this. bye.
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
I am running the game through wine and it seems to be feature complete. Metadata works and there is no issue playing or loading custom songs. Us linux users appreciate native ports, but they are not necessary! If there are other things you'd rather work on, feel free.
Can you make a mobile download please
Yeah that might take some work, but I'll look into it and hopefully release it at some point
fantastic recreation!! i would recommend the ability to remap controls and change the scroll speed of the map, as the slow speed makes it a bit difficult to read. very good otherwise ^_^
Thanks, yeah I'll hopefully get them both implemented sometime soon
i need some help with the midi since im a beginner
where and how do i make the chart in fl studio??? i tried looking everywhere for whatever D3/38 or those others are but i just couldnt find them!
By D3/38 I mean the specific note that will cause that note to play in the game (the left normal note in that case). D3 means it's the D in the 4th octave, since octaves start in 0 (in FL Studio at least, I think some DAWs actually do start from 1, so for those you have to move all the notes up an octave, so D4, but you're using FL so ignore that lol). The number, 38 in this case, means the internal representation of the note, since computers recognise the notes as just numbers rather than their proper, more human readable names.
If you can't find it, try importing the midi of the copy of Raise Up Your Bat map that's included in the custom maps folder into FL Studio, that will let you see the correct placements.
This helped me so much, thank you! ^^
I reccomend adding this to the guide
HOLY SHIT Friend laugh scared me!!!
Oh cool you're the first person to get that lol (or at least the first person to mention it). It's a 0.1% chance (as a reference to the gaster room in undertale being the same chance since it's 1 in 100 for FUN 66 to get the corridor, then a 10% chance for the door to spawn) when loading the café. I wanted to put at least one little secret in lol. Actually surprised no one's mentioned it yet, it's been in since launch (May 25th), and I've had wayyy more than 1000 plays so statistically someone should definitely have got it by now lol. Since no one got it for so long, when I put the Tenna chance in the cafe in the last update I made it way more common, 20%
Wait, does it appear when loading the game or after the song is played?
FUCK nevermind found out mycelf...
:)
For anyone wondering, the game works great on linux via Wine or Proton!
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine/proton? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
not sure it's a problem specifically with this game but not sure where else to find info :,D i'm trying to add in my custom map - i have all the notes laid out - but for some reason, while the music begins early/with expected delay, the MIDI notes always begin too late, even when i export the MIDI with 0 delay at the start (or i /better/ have...) and add delay to the song .mp3 so that it should start *later* than the MIDI if anything...
i also think for some reason my MIDI is exporting as the wrong bpm (tried to set to 114.844, which is apparently ASGORE's bpm and works in the DAW, but it offsets more and more the longer it plays ingame, even though it's synced up in my DAW...) any advice appreciated on what i'm doing wrong :,D
To double check it it's exporting with the correct delay, you can try re-importing both the midi and audio back in the DAW, both lined up at the start, and see if they're matched up.
Hmm weird, decimal tempos should work fine. Again trying that re-importing thing to double check it's not setting one of them to the nearest integer tempo or something like that might help.
Apparently this is an issue caused by certain graphics drivers (specifically Nvidia driver 572.16, might also be others). It should be fixed in the newest one though, so try updating your graphics drivers
Can u add me on discord? I alr sent u a friend request. I'm nickgiarovel, with the spongebob PFP