I wanted to have a Linux version ready to launch at the same time as the Windows build, but unfortunately it had some problems, specifically the metadata for the maps wasn't being read. Hopefully I can get this fixed at some point, and I'll release it then. Until then, I've been told that running the Windows build with Proton or Wine works! Note that there may be some bugs with this, I haven't been able to try it myself.
Hmm I've never seen custom maps specifically fail to load like that, not sure why that would happen. It seems like it's somehow failing to load the midi, double check the midi is there and named the same as the folder it's in
Great game! I've been having fun playing and creating custom charts
If i could request some features, that'd be a lowest mistakes score for each song and a total score for all vanilla map (for both total score and lowest mistakes)
Thank you so much for making this! I've been having so much FUN it's truly all I've ever wanted and I'm so glad you and the rest of the community have expanded on this so much!!! Super super happy this exists !!! Thank YOU!!
i prefer pyramidical downscrolling where there is a pyramid, that on each of it's 4 sides has the notes scrolling down. i like to see each note on a spinning pyramid, it's my personal way of fun in rythm games
Have you tried exporting the game to web without the SharedArrayBuffer (which is an option in Godot 4.3)? I had problems with Firefox in my first Godot web game, but now it works perfectly!
I tried that, but iirc (I dealt with this like 3 months ago) the extension I'm using requires SharedArrayBuffer, it just doesn't work if I don't use that.
i having some issues when i played this web game on my chromebook, the note seem... too early, like the note board inside the box goes lower, making me hard to see any note and messed up the gameplay, please fix this...: as you can see, the note board is lowered the more longer the song is...
Sorry about that, that happens when the device just isn't performant enough to run the game. It might work for you in the future if I'm able to optimize it more
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This would be so cool on Android ngl
can't load download ver. pc: windows 10. plz fix
for some reason I'm on mobile and the controls are offset and I can't get to put it on fullscreen
Android release please?🥺
GG BIG SHOT 36124!Very cool game :V
i just got 95% on giga size im so proud of myself
MacOS release?
what triggers the image_friend appearance?
Hey, do you think you could export a native linux build? Godot has export templates for linux :3
Agreed, a native build for Linux would be really nice
I wanted to have a Linux version ready to launch at the same time as the Windows build, but unfortunately it had some problems, specifically the metadata for the maps wasn't being read. Hopefully I can get this fixed at some point, and I'll release it then. Until then, I've been told that running the Windows build with Proton or Wine works! Note that there may be some bugs with this, I haven't been able to try it myself.
I think there's an app called wine for linux that let you use windows app's
this is so fun! would there be any way to add support for custom sprites or anything?
Thanks! Maybe eventually, but there's tons of other stuff I want to add first, Ch3 maps are the next thing I'm working on
why is it that any custom map I download it doesn't work when I play it?
other than that great game
Hmm I've never seen custom maps specifically fail to load like that, not sure why that would happen. It seems like it's somehow failing to load the midi, double check the midi is there and named the same as the folder it's in
i opened the exe and got this
a few seconds later it stops responding
fuck am i doing wrong![]()
um
https:// files . catbox .moe / kmcd5a .png without spaces
Huh weird, I haven't seen that before. Try updating your graphics drivers. If that doesn't work, try this:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
Great game! I've been having fun playing and creating custom charts
If i could request some features, that'd be a lowest mistakes score for each song and a total score for all vanilla map (for both total score and lowest mistakes)
Thanks! Yeah I'd like to add more to scoring at some point.
It's great seeing how creative this community is
Thank you so much for making this! I've been having so much FUN it's truly all I've ever wanted and I'm so glad you and the rest of the community have expanded on this so much!!! Super super happy this exists !!! Thank YOU!!
It would be cool if there was upscroll bc i hate down scroll
i prefer pyramidical downscrolling where there is a pyramid,
that on each of it's 4 sides has the notes scrolling down.
i like to see each note on a spinning pyramid, it's my personal
way of fun in rythm games
It would be cool to add that at some point, Ch3 maps are my next priority though
Could you uhm... add a way to set your own keybinds, like we can in Deltarune?
Yes I'd like to add that in at some point, Ch3&4 maps are my next main focus
Have you tried exporting the game to web without the SharedArrayBuffer (which is an option in Godot 4.3)? I had problems with Firefox in my first Godot web game, but now it works perfectly!
I tried that, but iirc (I dealt with this like 3 months ago) the extension I'm using requires SharedArrayBuffer, it just doesn't work if I don't use that.
i having some issues when i played this web game on my chromebook, the note seem... too early, like the note board inside the box goes lower, making me hard to see any note and messed up the gameplay, please fix this...:
as you can see, the note board is lowered the more longer the song is...
Sorry about that, that happens when the device just isn't performant enough to run the game. It might work for you in the future if I'm able to optimize it more