Please add a setting to remove the lag detection message if possible, it gets to be very distracting, especially when I go to play a song and it immediately pops up. Other than that the game is great!
Yeah it's currently too sensitive, making it sometimes show up even when the map doesn't break at all. In the next update it'll only appear if the map is already breaking. I'm also making it so that it'll only show up once, so after you go back to the café it won't show up again when you play more maps (until you restart the game fully)
Yes, the next update will have Ch3 maps, should be out early next week! (mayyybe this weekend at the earliest if I'm able to get it done super quickly, but most likely next week) Ch4 maps will come in a later update. I was originally going to bundle Ch3&4 maps together, but I decided I might as well not make people wait if Ch3 maps are done
really cool project, i have a couple of questions:
could a setting be added to cap the FPS at 30? it's a little jarring when the framerate is doubled compared to in Deltarune
will the code ever be released for this game? the open-source community tends to be really good wlth bugfixing and porting (two of the major issues you've written about in the FAQ), and i think it'd be cool to see what the community could come up with using the extra freedom of being able to edit everything
i like where this has been going so far, and i'm excited to see what it becomes in the future :)
Thanks, glad you like it! I mean it being unlocked fps is one of the big benefits of mine over the original, higher fps is just objectively better for a rhythm game since it means you can be much more precise. I guess if you really want to try it at 30fps you could change your monitor settings. For now I like working on it as a solo project.
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the game sometimes lags making me not get some notes
Please add a setting to remove the lag detection message if possible, it gets to be very distracting, especially when I go to play a song and it immediately pops up. Other than that the game is great!
And I definitely appreciate the fact that it was at least made a bit smaller than it was before lol
Yeah it's currently too sensitive, making it sometimes show up even when the map doesn't break at all. In the next update it'll only appear if the map is already breaking. I'm also making it so that it'll only show up once, so after you go back to the café it won't show up again when you play more maps (until you restart the game fully)
are you planning to add ch3+4 songs now that theyre out?
Yes, the next update will have Ch3 maps, should be out early next week! (mayyybe this weekend at the earliest if I'm able to get it done super quickly, but most likely next week) Ch4 maps will come in a later update. I was originally going to bundle Ch3&4 maps together, but I decided I might as well not make people wait if Ch3 maps are done
LET US HAVE A SETTING TO PLAY AS RALSEI OR SUSIE PLEASEE
Yeah that would be cool, I'd like to implement that at some point
yknow
being able to adjust the keybinds would be nice
Yes I'd like to implement a keybind menu at some point
I did everything mentioned, txt to bat and it still crashes with the errors being (Not the first 3 errors and 1 warning):
ERR: DisplayD3D.cpp:157 (CreateRendererD3D): Failed to create D3D renderer: DXGI 1.2 required to present to HWNDs owned by another process.
ERR: Display.cpp:1083 (initialize): ANGLE Display::initialize error 12289: No available renderers.
ERROR: Can't initialize an EGL display.
at: (drivers/egl/egl_manager.cpp:107)
ERROR: Condition "gldisplay_id < 0" is true. Returning: ERR_CANT_CREATE
at: window_create (drivers/egl/egl_manager.cpp:253)
ERROR: Failed to create an Opengl window.
at: (platform/windows/display_server_windows.cpp:6306)
ERROR: Failed to create main window.
at: (platform/windows/display_server_windows.cpp:7022)
ERROR: Unexpected window message 0x1f recieved for window we cannot recognize in our collection; sequence error.
at: _handle_early_window_message (platform/windows/display_server_windows.cpp:4476)
Oh weird, haven't seen that. Maybe try updating your graphics drivers? If that doesn't work, what gpu do you have?
really cool project, i have a couple of questions:
i like where this has been going so far, and i'm excited to see what it becomes in the future :)
Thanks, glad you like it! I mean it being unlocked fps is one of the big benefits of mine over the original, higher fps is just objectively better for a rhythm game since it means you can be much more precise. I guess if you really want to try it at 30fps you could change your monitor settings. For now I like working on it as a solo project.
you should add a vs mode
agree
That would be cool, tons of other stuff to do first though
This is super neat, I like and appreciate this project of yours. Keep it up!