really cool project, i have a couple of questions:
could a setting be added to cap the FPS at 30? it's a little jarring when the framerate is doubled compared to in Deltarune
will the code ever be released for this game? the open-source community tends to be really good wlth bugfixing and porting (two of the major issues you've written about in the FAQ), and i think it'd be cool to see what the community could come up with using the extra freedom of being able to edit everything
i like where this has been going so far, and i'm excited to see what it becomes in the future :)
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I did everything mentioned, txt to bat and it still crashes with the errors being (Not the first 3 errors and 1 warning):
ERR: DisplayD3D.cpp:157 (CreateRendererD3D): Failed to create D3D renderer: DXGI 1.2 required to present to HWNDs owned by another process.
ERR: Display.cpp:1083 (initialize): ANGLE Display::initialize error 12289: No available renderers.
ERROR: Can't initialize an EGL display.
at: (drivers/egl/egl_manager.cpp:107)
ERROR: Condition "gldisplay_id < 0" is true. Returning: ERR_CANT_CREATE
at: window_create (drivers/egl/egl_manager.cpp:253)
ERROR: Failed to create an Opengl window.
at: (platform/windows/display_server_windows.cpp:6306)
ERROR: Failed to create main window.
at: (platform/windows/display_server_windows.cpp:7022)
ERROR: Unexpected window message 0x1f recieved for window we cannot recognize in our collection; sequence error.
at: _handle_early_window_message (platform/windows/display_server_windows.cpp:4476)
really cool project, i have a couple of questions:
i like where this has been going so far, and i'm excited to see what it becomes in the future :)
you should add a vs mode
agree