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took me a solid day but i finally got 100% on raise up your bat hell yeah

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This is super fun!! SWORD is my favorite to play out of them. 

Please add an option to rebind the keys!

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I'm focusing on Ch4 maps for now, but yes I'd like to add that at some point

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Hey EzioEagle, dont know how to contact you in another way than this hehe. Anyways im working on a demake of this for the 3ds, and im at the point of needing the midi and mp3 files(not really since I got them from other sources), if your willing to share them I will be over the moon, if not no worries. I hope you have a nice day and thanks for reading this!

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Hi, sounds cool! I'd be interested to see it if you finish it. I can't give out the mp3s, but sure here's the midis https://drive.google.com/drive/folders/15CVtfOD-icPs4pwP3hUSFjT_CBQyzc0o?usp=sha... 

Thanks so much! I can try to attach a screenshot of how its going so far. Anyways huge help, I can get to actually implementing the main game part! :yipee:

Looks good!

Oh, also google drive needs viewing perms. Ill let you know how the game is going every now and then though

Oh sorry, should work now

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Hey, this looks awesome! If you ever do consider it, a ps vita port would be also be sick!

I mean if there is a way to compile for ps vita using unity 5.6.6f2 then I might do it, but since I personally do not have a ps vita :sadge: I havent looked into this yet.

Real cool game. Will song that might play when you fight sans be added at some point? It's a real cool song.

that's what custom maps are for lol

YOUR TRUE TRUE

I'm focusing on Ch4 maps for now, but I might add more Undertale maps eventually. For now, yeah a custom map could work

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EZIO IF YOU ADD THE PIANO SONGS FROM NOELLES HOUSE LIKE WAITING ROOM AND LANCER WALTZ I WILL BE SO HAPPY!!!!!!!!!

I do love them too, but the Ch4 maps update will probably be just the OST tracks since there's already so many of them (40) and I don't want to delay it any more. I might do them after though, although making the maps will probably be a pain because they're played without a metronome, so I'll need to manually get the timing of each note perfect instead of just snapping them to the grid, which will take a lot longer.

when will 40. Hymn going to be added here??

The next update I'm working on is the Ch4 maps update, so it'll be in that!

so i downloaded some custom maps, unzipped them, put them in the custom maps folder but they just like.. don't show up in game lol. i wonder if maybe the game is looking for the files in the wrong location, since i've moved it since opening it for the first time. but even when i moved it back to its original location, nothing. am i doing something wrong cause apparently it's such an simple process and yet 😭 sorry i am pretty shit when it comes to stuff like this

Hmm yeah that should work. So just to confirm, the Custom Maps folder should be in the same folder as the exe, and then inside that should be all the folders with your maps (or folders containing folders with maps if they're sorted into map packs). So for example, the path of the midi file should be (game folder)\Custom Maps\Map\Map.mid, or (game folder)\Custom Maps\Map Pack\Map\Map.mid if it's in a map pack.
Maybe try just redownloading it completely, put the maps in there and try it

yeah no, still nothing :/ when i open the freshly downloaded copy i still have my previous game data/stats so that might have something to do with it maybe? even when the previous copy is deleted. also might be worth mentioning i have never even seen the tab for custom tracks in game either, i only found out there was supposed to be one already(?) via the custom map guide

hold up i may be stupid i was interacting with the jukebox instead of pc this whole time... oops lol. thank you anyway! i got em now ^^

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Hi!! Is there a way to get the source code ? I'd like to try to make a ps-vita port if you're ok with it :3

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Hi, sorry it's not open source, but glad you like it!

the game starts okay, but for some reason i can't move :( i tried to use arrow keys AND wasd, but neither works

Try clicking on the game, it might just be not focused. If that doesn't, work, are you playing the web version or the downloadable version?

The downloadable version! I tried clicking on the window and fullscreening it too, but it still didn't work. The web version works fine for me, though, so I've been playing that :3

I'm having an issue where I can't interact with anything with the enter key, and therefore can't play the game properly. Am I just pressing the wrong button or what?

Oh, I actually didn't know Enter worked for interact in Deltarune, I thought it was just Z like the menu says. But yes, use Z,  and I'll add Enter (and Shift for Cancel) an an accepted input for interact in the next update

ilove ghthis game becaus i can do the frisk dance anyway i love tyhis game ecxept that its kinda laggy and i keep missing notes bc of it but still grat game after all!!!!!!!!!!!1111 

Is custom map support ever planned on being added to the web version? I play via Mac so i can't download the game to use it.

I would like to, but none of the ways I've tried to do it have worked. As far as I can tell, there's no way for a web Godot game to access folders on your pc like the the downloadable build does. There is a Godot extension that lets it read a single file, which could theoretically work by having you input a zip of the map, but it doesn't work with files that are over a certain size, so it can't read the music files.
I think there are programs that let you run Windows exes on Mac, that might work for this game? I haven't tested it though since I don't have a Mac.

didn't though of that but it works surprisingly well. thought it'd just be way out of sync but no problem at all (at least with crossover, don't know for the rest).

Nice, glad it works!

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undertale anniversary pack was a pleasant surprise! ty!! i made a google sheet to track my progress until there's a feature for that in the game: https://docs.google.com/spreadsheets/d/1DBQsE1RU-eTuMegd63oA4rQXnpoTXr_sj5fzm9a5...  maybe it will be useful for somebody (you should make a copy  to use it) 

on the mobile controls at the end of a song it says c to exit but there is no button to press C pls fix i love the game:)

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Oh oops I just forgot to change that text on mobile, you can just hold the X in the top right to exit. I'll fix that text in the next update

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Hi, I’m boby dox.

rannoying dox

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hey, EzioEagle. I was wondering when we will be able to play as susie, and ralsie (if i spelt any of their names wrong im sorry pls dont attack me, I haven't played deltarune, only played this.)
Edit: Also can you enable an option to turn on golden notes and such? aswell as an option to change the aesthetics of the outlines, borders, notes, the weird glowy thing that appears behind a note when you hit it, and a bunch of other stuff? because whenever i look at the middle of the screen, my vision goes blurry. i know this isnt just because i have bad eyesight, i have 20/20 vision, i checked a couple weeks ago. and it might have to do with the fact im colorblind

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Hi, having Susie and Ralsei be playable would be cool, it's something I'd like to add at some point. More customisation is something I'd also like to add.

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This game is addicting! I love the simplicity of the controls, and the remixed songs! 10/10

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The latest Windows build (main build + hotfix) of Editor on Fire has import/export functionality for the LLPLUS MIDI format in case anybody is interested in trying it.
https://ignition4.customsforge.com/eof

Oh cool, thanks for doing that! I haven't gotten to properly test it yet (beyond just opening it and seeing the option for the LLPLUS export) but I'll make a note about it in the guide doc. The midi structure will be getting updated in the next update to also be able to encode animations, but that's just adding new note bindings for animations, without changing the old ones, so all old maps will still work, so this will still work too without any changes.

I'll keep a look out for any new features to add to the MIDI.

I downloaded this game, and whenevr I open it, it's just a grey screen and it entirely freezes my computer

Try creating a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:

"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3

Change the file extension from ".txt" to ".bat".

Now open the ".bat" file, which should run the game

If that still doesn't work, look in the command prompt window that will have also appeared when you ran that ".bat", and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But let me know if there's other ones, since that could explain the cause so I can fix it.

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amazing amazing and very fun -- my eyes do some weird stuff when confronted like this jeezums cripes

9.9/10 - satisfied my addiction to this mini-game. Only thing I would criticize is the game runs at >60fps while deltarune and undertale are 30fps game. Still amazing fan game tho.

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Thanks, glad you like it! High framerate is fully intentional, it makes the game much more responsive and allows much more precise scoring, so it's one of the big benefits this game has over the original

is there auto play?

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why would you want auto play? >.>

for chart previews

then just play? am i the only one who dosn't get why people want autoplay >>

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Good luck hitting all notes in charts like this

An autoplay (with the score not showing) would've been nice visually, rather than all notes just going off screen (or trying and failing to hit all notes)

There isn't, it's maybe something I'd make at some point but I'm focusing on making Ch4 maps right now

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100%'d Hopes and Dreams

Would it be an easy fix to make multiple inputs at once on the same side work?  It doesn't currently register when you try to play any more notes on one side if another key for that side is being pressed, and I feel like it would be useful and allow people to create harder maps if that were not the case. I totally understand if that's too much of an ask or if it's just not a priority btw, you seem busy with other stuff lmao

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Unfortunately that's a limitation of the way Godot handles inputs by default as far as I know (when inputs are bound to the same "action", holding down one of the inputs bound to it will mean that pressing a different bound input won't activate the is_action_just_pressed() function, which is used for hitting notes). There might be a way to fix it by making a custom input handler, but that's quite a bit more work. I'd like to do it at some point though 

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skill issue

Why is my screen on the bottom right

F4 toggles fullscreen, pressing that once or twice might fix it. I have also seen Firefox can have that problem sometimes, unfortunately it has problems with Godot HTML5 games, so if you're using it try Chrome or a Chromium based browser

Thank you so much

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do you think you can add a mac port

Unfortunately it's not quite as simple as just pressing export to Mac, there's some other stuff I'll need to figure out first, but yes I'd like to do it at some point

Hey, i've had a problem with my custom map where the notes seem to be not synced with the music, like its in a different (a little bit faster) tempo, even though it syncs in the DAW. The notes show up correctly and I'm pretty sure its a format 0 midi file. 

Try re-importing the audio and midi files back into the DAW, to see if they still match up

Hey I've noticed that sometimes when I get specifically 1 note in a song wrong, at the end it will still tell me that I got 100% notes hit.

I'm pretty sure this is because of how the game rounds the percentage. When you complete a song, it will say something like 12.34%. I think it's trying to round, but it's rounding directly to 100%.

Hmm I'm not sure why that would be happening, it always displays the correct percentage for me, and the 2 main possible causes I could imagine causing that aren't happening. The code explicitly keeps it all as floats, so it's not being turned into an integer somewhere. The issue isn't rounding either, since the only rounding that occurs is rounds it to the nearest 0.01, not 1. I'll look into it more though, thanks for telling me!

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