i'm REAAAAALLY bad a rythm games but your fangame is really cool !! it's so fun to play with all these songs, i wonder what it'll really be in the real (DELTARUNE TOMOROW!!!!!!!!!!!!!!!!!!!!!) game, but honestly, great job !!!!!!!
suggestion, instead of making kris's anim play when you press a note, make it play like, 1 anim for the left key, 1 anim for the right key, they have 2 positions with their bass in the trailer
also maybe make the anims a lil longer after clicked, when the game detects there is notes to click or smthn, so the anim doesnt keep stopping and begginning
This game is very fun! If I were to request some features, and early/late indicator would be amazing. The game's scroll speed is comfortable for me but I wouldnt mind being able to adjust that too. Also the game occasionally has pretty big lag spikes? Graphics Acceleration is on for me, so does anybody have any solutions?
Thanks, yeah I'd like to add both of those features at some point, although custom maps are the thing I'm working on now, so they'll be after that. The main thing I can suggest for fixing lag right now is if you're using Firefox, try running it in Chrome/a Chromium based browser.
There would be some advantages to using a custom map format, but midi has the huge benefit of not needing a custom map editor (for myself as the dev, and for others when I release custom map support), since any DAW (including free ones) can be used to make maps. Making an editor would be a full project on its own, meaning there's no way I would have gotten the game out before Ch3&4 (and tbh I probably just wouldn't have bothered making it at all if I had to do that). And midi is fine for what this games needs anyway since it's just 2 inputs, with hold notes
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i'm REAAAAALLY bad a rythm games but your fangame is really cool !! it's so fun to play with all these songs, i wonder what it'll really be in the real (DELTARUNE TOMOROW!!!!!!!!!!!!!!!!!!!!!) game, but honestly, great job !!!!!!!
I tried to play it on mobile but the screen shrinked and I can't even click on the buttons :(
suggestion, instead of making kris's anim play when you press a note, make it play like, 1 anim for the left key, 1 anim for the right key, they have 2 positions with their bass in the trailer
also maybe make the anims a lil longer after clicked, when the game detects there is notes to click or smthn, so the anim doesnt keep stopping and begginning
add negative score and then we can talk
Would there be a feature to change keybinds to the player's preference in the future?
I'd like to add that at some point, but I'm working on custom map support now, so it'll be after that
This game is very fun! If I were to request some features, and early/late indicator would be amazing. The game's scroll speed is comfortable for me but I wouldnt mind being able to adjust that too. Also the game occasionally has pretty big lag spikes? Graphics Acceleration is on for me, so does anybody have any solutions?
Thanks, yeah I'd like to add both of those features at some point, although custom maps are the thing I'm working on now, so they'll be after that. The main thing I can suggest for fixing lag right now is if you're using Firefox, try running it in Chrome/a Chromium based browser.
storing the charts in .midi is insane :Sob: maybe try something else? idk take inspo off fnf engines
There would be some advantages to using a custom map format, but midi has the huge benefit of not needing a custom map editor (for myself as the dev, and for others when I release custom map support), since any DAW (including free ones) can be used to make maps. Making an editor would be a full project on its own, meaning there's no way I would have gotten the game out before Ch3&4 (and tbh I probably just wouldn't have bothered making it at all if I had to do that). And midi is fine for what this games needs anyway since it's just 2 inputs, with hold notes
OK, even if the actual chapter 3 isn't out yet, this is still super cool. Loving this!