Are you sure you extracted it correctly? The 3 files and custom map folder should be in a folder, not the zip. If that's not it, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
But there seems to be one issue with the timing. I can only get consistent notes if the game does not suffer from any lag spikes, which is very apparent when I try to stream the game to my friends over on Discord, causing some of the notes to slightly shift back and ruin my full combo.
Glad you like it, yeah sorry about the desync. The game does have a lag mitigation system that tries to keep it in sync, but too much lag can overwhelm it and cause issues. If you're playing the web build, the downloadable build will usually have less lag
Hmm I haven't been able to test it myself on Linux with proton, but I've seen 2 other people say it worked fine for them. Is it just ones you're adding that aren't appearing? Since there's one included in the game, just a copy of Raise Up Your Bat as an example, which should load
you don't have to make a native linux version. Wine handles it very well. But if you wanna make, just make it. As a linux user i thought it would be helpful i say this. bye.
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
fantastic recreation!! i would recommend the ability to remap controls and change the scroll speed of the map, as the slow speed makes it a bit difficult to read. very good otherwise ^_^
i need some help with the midi since im a beginner where and how do i make the chart in fl studio??? i tried looking everywhere for whatever D3/38 or those others are but i just couldnt find them!
By D3/38 I mean the specific note that will cause that note to play in the game (the left normal note in that case). D3 means it's the D in the 4th octave, since octaves start in 0 (in FL Studio at least, I think some DAWs actually do start from 1, so for those you have to move all the notes up an octave, so D4, but you're using FL so ignore that lol). The number, 38 in this case, means the internal representation of the note, since computers recognise the notes as just numbers rather than their proper, more human readable names. If you can't find it, try importing the midi of the copy of Raise Up Your Bat map that's included in the custom maps folder into FL Studio, that will let you see the correct placements.
Oh cool you're the first person to get that lol (or at least the first person to mention it). It's a 0.1% chance (as a reference to the gaster room in undertale being the same chance since it's 1 in 100 for FUN 66 to get the corridor, then a 10% chance for the door to spawn) when loading the café. I wanted to put at least one little secret in lol. Actually surprised no one's mentioned it yet, it's been in since launch (May 25th), and I've had wayyy more than 1000 plays so statistically someone should definitely have got it by now lol. Since no one got it for so long, when I put the Tenna chance in the cafe in the last update I made it way more common, 20%
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine/proton? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
not sure it's a problem specifically with this game but not sure where else to find info :,D i'm trying to add in my custom map - i have all the notes laid out - but for some reason, while the music begins early/with expected delay, the MIDI notes always begin too late, even when i export the MIDI with 0 delay at the start (or i /better/ have...) and add delay to the song .mp3 so that it should start *later* than the MIDI if anything...
i also think for some reason my MIDI is exporting as the wrong bpm (tried to set to 114.844, which is apparently ASGORE's bpm and works in the DAW, but it offsets more and more the longer it plays ingame, even though it's synced up in my DAW...) any advice appreciated on what i'm doing wrong :,D
To double check it it's exporting with the correct delay, you can try re-importing both the midi and audio back in the DAW, both lined up at the start, and see if they're matched up. Hmm weird, decimal tempos should work fine. Again trying that re-importing thing to double check it's not setting one of them to the nearest integer tempo or something like that might help.
Apparently this is an issue caused by certain graphics drivers (specifically Nvidia driver 572.16, might also be others). It should be fixed in the newest one though, so try updating your graphics drivers
Im using bandlab to make the midi but when i put the song into the game, all the notes are hold notes, idk how to shift down octaves in bandlab pls someone helpp!!!
I've never used Bandlab, but according to a forum post there's 2 ways to do it: "In PVR - Select all the notes buy swiping down the piano icon on the left. or Ctrl A- Now just grab one note and all will follow.
In the track view- just grab the clip move the mouse until you see the 4 arrow icon ( smart tool) now move it right of left." Hope that works! Worst case you could just move them manually.
I instead imported that midi from bandlab into FL studio and shifted the octave down there. but when I click "prepare for midi export," it goes mute. how do i fix this?
I just finished my song, and for some reason all the notes look like this and dont give any score. Can anybody explain this? I used LMMS to create the midi, in case that matters.
I had that issue too, and it half fixed when I moved all the notes down one octave, now the normal notes are good but the hold notes still act like that, really odd. I've even imported the example midi to compare and it looks the exact same
Are you sure you extracted it properly, just be the 3 files, and the custom map folder, inside a folder (not the zip). Otherwise you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
I love this game but it just doesnt work for some reason because im pressing the left and right arrow keys and theres like a 3 second delay sometimes for some odd reason
Are you sure you extracted it properly, just be the 3 files, and the custom map folder, inside a folder (not the zip). Otherwise you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
i keep getting an error whenever i try to open the windows version. it says:
error: couldn't load project data at path ".". is the .pck file missing? if you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
Are you sure you put it in the folder correctly? The folder containing the map files should be just next to the Raise Up Your Bat example map, so for example, the path to the midi file should be ...Custom Maps\Map Name/Map Name.mid. Also make sure the file names are all exactly the same as the folder's name. Otherwise it won't load (I'll try to make it not matter in a future update, but for now it does) If that's already correct, you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Thank you sm for creating this, such a great and fun contribution! I love rhythm games and this version with more of the game songs is a plus:) ,very nice job
Strange issue I'm encountering: When I connect my switch pro controller, every single button input starts getting entered all at once, like as if I was pressing each button over and over again. No idea if this happens with other controllers or not.
Ah sorry, apparently Godot just doesn't work properly with switch pro controllers, which I can't really do anything about since that's just a problem with the game engine unfortunately. I think you should be able to make it work if you add it on steam, using the "Add a Non-Steam Game to my Library" option, and then playing it from there with Steam Input?
just came across this game and gave it a try since i do enjoy this mode in dr proper
nice to see more of the ost get charts, although i feel like some of them are a bit too repetitive (just pressing <- and -> in this order for most of the field of hopes and dreams chart was a little disappointing!)
additionally knowing how many of the notes you hit perfectly on the end screen would be a great improvement, and having some more better visual cues for how well you're doing would be nice, since i feel like the particle effect is a little too lowkey (the dr golden note effect does the job quite well in this regard)
also being able to hide the numbers on the side of the lane would be nice, i found them to be a bit too distracting (<- also it's a little unclear what they mean, since a +(number) next to accuracy usually means you're being too fast) (if it's just score i'd suggest replacing it with an accuracy score, like PERFECT/GOOD/MISS etc, since that's more important to track in a rhythm game than the score you're getting)
other than that, i think this is a really good recreation of lightners live, nice
To be fair, how else would you do Field of Hopes And Dreams with only two notes? Listening to the begining part, (which im guessing in what youre referencing mostly) i hear a "Right- Left Right- Left Right-" type rythm. And without adding more notes (which defeats the point of it being Lightners Live Plus), you cant really do much else.
There's only really so much you can do with two notes, but yeah there's probably some places where I could have used repeating on the same side instead. I actually purposefully made the hit effect more subtle on purpose because I thought it got in the way too much and was too distracting lol. But yeah I'll maybe have a look at tweaking it at some point. The plus just means that it's adding the points, I did think about using +/- for timing, but then that would have conflicted with the -200 on the penalty. I do like seeing exactly how many points you get, but yeah idk maybe I'd change that at some point. Glad you liked it otherwise though!
Yeah I definitely want to get custom maps working on the web build, but it's really difficult, I tried using a godot extension to do it, but it works with really small files, it just froze with files as big as custom maps. Hopefully I can get it to work eventually. If your keyboard has an "Fn" button, try pressing that and F4 at the same time. Otherwise, if you have a controller, you can use the select/share button to fullscreen too
Thanks, yeah that would be cool to put in at some point, although it would be a lot of work and there's a bunch of other things I need to work on first
← Return to game
Comments
Log in with itch.io to leave a comment.
PEAK
Oh yeah, this is peak.
the game crashes when i boot up the desktop version for me
Are you sure you extracted it correctly? The 3 files and custom map folder should be in a folder, not the zip.
If that's not it, could you try running it from command prompt, and see if it outputs any errors when it crashes? Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file and enjoy the game :)
Had a lot of fun playing all of the tracks!
But there seems to be one issue with the timing. I can only get consistent notes if the game does not suffer from any lag spikes, which is very apparent when I try to stream the game to my friends over on Discord, causing some of the notes to slightly shift back and ruin my full combo.
Glad you like it, yeah sorry about the desync. The game does have a lag mitigation system that tries to keep it in sync, but too much lag can overwhelm it and cause issues. If you're playing the web build, the downloadable build will usually have less lag
is it normal for custom maps to not appear? i run the game using proton btw since i'm on steamos
Hmm I haven't been able to test it myself on Linux with proton, but I've seen 2 other people say it worked fine for them. Is it just ones you're adding that aren't appearing? Since there's one included in the game, just a copy of Raise Up Your Bat as an example, which should load
it works after i downloaded the zip folder and extracted it again, so i must of had a faulty zip file
you don't have to make a native linux version. Wine handles it very well. But if you wanna make, just make it. As a linux user i thought it would be helpful i say this. bye.
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
Can you make a mobile download please
Yeah that might take some work, but I'll look into it and hopefully release it at some point
fantastic recreation!! i would recommend the ability to remap controls and change the scroll speed of the map, as the slow speed makes it a bit difficult to read. very good otherwise ^_^
Thanks, yeah I'll hopefully get them both implemented sometime soon
i need some help with the midi since im a beginner
where and how do i make the chart in fl studio??? i tried looking everywhere for whatever D3/38 or those others are but i just couldnt find them!
By D3/38 I mean the specific note that will cause that note to play in the game (the left normal note in that case). D3 means it's the D in the 4th octave, since octaves start in 0 (in FL Studio at least, I think some DAWs actually do start from 1, so for those you have to move all the notes up an octave, so D4, but you're using FL so ignore that lol). The number, 38 in this case, means the internal representation of the note, since computers recognise the notes as just numbers rather than their proper, more human readable names.
If you can't find it, try importing the midi of the copy of Raise Up Your Bat map that's included in the custom maps folder into FL Studio, that will let you see the correct placements.
This helped me so much, thank you! ^^
I reccomend adding this to the guide
HOLY SHIT Friend laugh scared me!!!
Oh cool you're the first person to get that lol (or at least the first person to mention it). It's a 0.1% chance (as a reference to the gaster room in undertale being the same chance since it's 1 in 100 for FUN 66 to get the corridor, then a 10% chance for the door to spawn) when loading the café. I wanted to put at least one little secret in lol. Actually surprised no one's mentioned it yet, it's been in since launch (May 25th), and I've had wayyy more than 1000 plays so statistically someone should definitely have got it by now lol. Since no one got it for so long, when I put the Tenna chance in the cafe in the last update I made it way more common, 20%
Wait, does it appear when loading the game or after the song is played?
FUCK nevermind found out mycelf...
For anyone wondering, the game works great on linux via Wine or Proton!
Oh great! When I was trying to make the native Linux port (or rather when a friend who uses Linux tested it), it worked fine apart from that it couldn't read the metadata file, which meant there info in the map selection menu wasn't showing up. So just to confirm, does that work fine when using wine/proton? And do custom maps load ok? (there's one included in the game, just a copy of Raise Up Your Bat, which are supposed to load in the custom map menu)
not sure it's a problem specifically with this game but not sure where else to find info :,D i'm trying to add in my custom map - i have all the notes laid out - but for some reason, while the music begins early/with expected delay, the MIDI notes always begin too late, even when i export the MIDI with 0 delay at the start (or i /better/ have...) and add delay to the song .mp3 so that it should start *later* than the MIDI if anything...
i also think for some reason my MIDI is exporting as the wrong bpm (tried to set to 114.844, which is apparently ASGORE's bpm and works in the DAW, but it offsets more and more the longer it plays ingame, even though it's synced up in my DAW...) any advice appreciated on what i'm doing wrong :,D
To double check it it's exporting with the correct delay, you can try re-importing both the midi and audio back in the DAW, both lined up at the start, and see if they're matched up.
Hmm weird, decimal tempos should work fine. Again trying that re-importing thing to double check it's not setting one of them to the nearest integer tempo or something like that might help.
Apparently this is an issue caused by certain graphics drivers (specifically Nvidia driver 572.16, might also be others). It should be fixed in the newest one though, so try updating your graphics drivers
Can u add me on discord? I alr sent u a friend request. I'm nickgiarovel, with the spongebob PFP
This is crack. Would love to be able to remap the Left and Right key if that's something that could be worked into a future update
Yeah that's something I want to get in at some point
peak
Im using bandlab to make the midi but when i put the song into the game, all the notes are hold notes, idk how to shift down octaves in bandlab pls someone helpp!!!
I've never used Bandlab, but according to a forum post there's 2 ways to do it:
"In PVR - Select all the notes buy swiping down the piano icon on the left. or Ctrl A- Now just grab one note and all will follow.
In the track view- just grab the clip move the mouse until you see the 4 arrow icon ( smart tool) now move it right of left."
Hope that works! Worst case you could just move them manually.
I instead imported that midi from bandlab into FL studio and shifted the octave down there. but when I click "prepare for midi export," it goes mute. how do i fix this?
Nevermind, i got it to work finally! thanks for the tips :))
I just finished my song, and for some reason all the notes look like this and dont give any score. Can anybody explain this? I used LMMS to create the midi, in case that matters.
Oh yeah I think that's because some DAWs start counting octaves from 1, and some count from 0. Shift the midi down 1 octave and that should fix it.
THANK YOU SO MUCH!!!
I love how you interact with all the comments consistently and help people troubleshoot, you're a great dev
Thanks :)
I had that issue too, and it half fixed when I moved all the notes down one octave, now the normal notes are good but the hold notes still act like that, really odd. I've even imported the example midi to compare and it looks the exact same
I found the issue; You need to put a normal note on the same spot as a hold note
i liked the game but why is it very… i do mean VERY “small”
If you haven't figured it out you can press F4 to fullscreen
Huh haven't seen that lmao, but yeah F4 to fullscreen, you should also just be able to resize it by dragging too
hey just wanna say thank you for making this
having an issue where the game wont even open :( a window pops up for half a second than shuts down immediately.
Are you sure you extracted it properly, just be the 3 files, and the custom map folder, inside a folder (not the zip).
Otherwise you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
I am 100% sure ive extracted it correctly. I'd give the command prompt thing a try if I knew how to do that.
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file and enjoy the game.
I am also having this problem and don't know how to get it working.
I love this game but it just doesnt work for some reason because im pressing the left and right arrow keys and theres like a 3 second delay sometimes for some odd reason
interact with swatch and change the input delay
Thanks but also im still garbage at this but yeah that helped
I was really hoping someone would make this, this is incredible!
THEY MADE THE GAMEBANANA PAGE REAL! I REPEAT THEY MADE THE GAMEBANANA PAGE REAL! CHAT GET TO MODDING??
That fucking good man !!!!
But i think a fast reload of the song would be appreciable :D
Yeah I'll probably do that in a future update
the .exe keeps crashing whenever i open it
Are you sure you extracted it properly, just be the 3 files, and the custom map folder, inside a folder (not the zip).
Otherwise you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
yeah i did
hold on i have like 4 files actually
nvm it still crashed
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file and enjoy the game :)
i keep getting an error whenever i try to open the windows version. it says:
error: couldn't load project data at path ".". is the .pck file missing? if you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
wtf does any of that mean
never mind it just works now i guess
How did you get it to work?
I opened the file that it said wasn't working. If that doesn't work idk what to do
lastfm support when?
My highscore on Giga Size, try and beat it
I made a youtube video of this game! Go watch it!
when i open the game it crashes after i extract from the zip </3
Are you sure you put it in the folder correctly? The folder containing the map files should be just next to the Raise Up Your Bat example map, so for example, the path to the midi file should be ...Custom Maps\Map Name/Map Name.mid.
Also make sure the file names are all exactly the same as the folder's name. Otherwise it won't load (I'll try to make it not matter in a future update, but for now it does)
If that's already correct, you could try running it from command prompt, and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But any extra ones could explain the cause.
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file and enjoy the game :)
Thank you sm for creating this, such a great and fun contribution! I love rhythm games and this version with more of the game songs is a plus:) ,very nice job
Super great I love it
Strange issue I'm encountering: When I connect my switch pro controller, every single button input starts getting entered all at once, like as if I was pressing each button over and over again. No idea if this happens with other controllers or not.
Important note: This issue doesn't appear to occur on the browser version, only the download.
Ah sorry, apparently Godot just doesn't work properly with switch pro controllers, which I can't really do anything about since that's just a problem with the game engine unfortunately. I think you should be able to make it work if you add it on steam, using the "Add a Non-Steam Game to my Library" option, and then playing it from there with Steam Input?
Added the game on Steam and the controller behaves normally now, thank you!
can you make a mac download??? i cant run games on websites on my old ass macbook
Yeah I'll look into it, I'm still trying to fix the Linux build so it might take a little while sorry
Power of Spamton goes so hard why did Toby not use it????
I think it's just because it was competing with Big Shot for the spot
LETS GOOO CUSTOM MAPS IM SO EXCITED
AND NO MORE FIREFOX BUGS I CAN JUST DOWNLOAD IT
TIME TO CHART GUARDIAN WOOOO
just came across this game and gave it a try since i do enjoy this mode in dr proper
nice to see more of the ost get charts, although i feel like some of them are a bit too repetitive (just pressing <- and -> in this order for most of the field of hopes and dreams chart was a little disappointing!)
additionally knowing how many of the notes you hit perfectly on the end screen would be a great improvement, and having some more better visual cues for how well you're doing would be nice, since i feel like the particle effect is a little too lowkey (the dr golden note effect does the job quite well in this regard)
also being able to hide the numbers on the side of the lane would be nice, i found them to be a bit too distracting (<- also it's a little unclear what they mean, since a +(number) next to accuracy usually means you're being too fast) (if it's just score i'd suggest replacing it with an accuracy score, like PERFECT/GOOD/MISS etc, since that's more important to track in a rhythm game than the score you're getting)
other than that, i think this is a really good recreation of lightners live, nice
To be fair, how else would you do Field of Hopes And Dreams with only two notes? Listening to the begining part, (which im guessing in what youre referencing mostly) i hear a "Right- Left Right- Left Right-" type rythm. And without adding more notes (which defeats the point of it being Lightners Live Plus), you cant really do much else.
There's only really so much you can do with two notes, but yeah there's probably some places where I could have used repeating on the same side instead.
I actually purposefully made the hit effect more subtle on purpose because I thought it got in the way too much and was too distracting lol. But yeah I'll maybe have a look at tweaking it at some point.
The plus just means that it's adding the points, I did think about using +/- for timing, but then that would have conflicted with the -200 on the penalty. I do like seeing exactly how many points you get, but yeah idk maybe I'd change that at some point.
Glad you liked it otherwise though!
Just found this not even 10 minutes ago, and im lovin it. Hope you can add a way to upload songs n browser, but either way, its great
One other thing, f4 isnt full screening for some reason? dunno if its a bug or somethin
Yeah I definitely want to get custom maps working on the web build, but it's really difficult, I tried using a godot extension to do it, but it works with really small files, it just froze with files as big as custom maps. Hopefully I can get it to work eventually.
If your keyboard has an "Fn" button, try pressing that and F4 at the same time. Otherwise, if you have a controller, you can use the select/share button to fullscreen too
thanks!
I loved this project, would be amazing to have multiplayer suport in the future
Thanks, yeah that would be cool to put in at some point, although it would be a lot of work and there's a bunch of other things I need to work on first