As an avid rhythm game fan, this is pretty well made. I do wanna know if it's intentional how precise it is, given it seems impossible to get a full 100 point amount, only 99 at most. Also feel like I should mention something important about Queen Battle Original: It's impossible to FC. Around the 210th notes, there's a short hold that can't be pressed, probably due to dropped inputs.
Was gonna showcase my Scores on all Very Hard/Impossible songs here but itch is supposedly having server issues so uhh guess I won't.
Thanks, glad you like it! Yeah I think scoring 100 should *technically* be possible, but it would be very rare rng basically, since you'd need to have the correct frametimes for the note to line up perfectly on the correct Y value. It's just specifically intentional, just a side effect of how scoring it done, but yeah I might do a bit of a scoring overhaul at some point. Oh and thanks for telling me about the Queen Battle Original problem, turns out I just accidently placed 2 notes in the same space there, so you'd hit one of them but not the other. I've fixed it now, and it'll be in the next patch. I'm not just pushing that as a tiny patch now because the way it works right now, any changes to the map will mean the high score is reset to 0 (which is often good for big changes, but for tiny fixes like this I'd much rather it didn't wipe the score). So I'm working on a way to carry over specific scores if I want it to, for small changes like this. That'll hopefully be done and out either later today or tomorrow. Edit: Fixed the Queen Battle Original bug now!
Wait this is actually really fun. Honestly if I could say one thing I kind of wish the game would give accuracy as a percentage out of the total points you could have earned like a lot of rhythm games do instead of just out of how many notes you hit, or just give both, but that is a very small thing.
Ah, if the itch launcher doesn't support SharedArrayBuffer (and I assume Cross-Origin Isolation too, not sure what that is though), then yeah it won't work there unfortunately, does it work for you if you just open it in browser? (ideally chrome/chromium based since godot itch.io games gave a lot of issues with firefox)
I really really loved it! Hope there's a downloadable version soon though, a friend really wants to play the songs but starts having lag and desyncs mid-song. Not for me though, I'm having a blast! Keep it up and take your time!! ^^
Hey so this is really fun! one thing i would like to suggest is adding an option for remapping the controls, i found myself wanting to hit the notes with F and J like in musedash.
A full control rebinding menu is something I'd like to add eventually, but it's a pretty big task. Luckily Godot is cool so just adding an additional accepted input is super easy as long as it's not already used for something else, so I just updated it so that those controls work as well now!
For a game made based off of very little footage, this is VERY good! Simple yet a fun rhythm game and I can tell you put a lot of effort into this. Really can't wait to see this updated in the future with the new songs we'll see in later chapters, keep up the great work!
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As an avid rhythm game fan, this is pretty well made. I do wanna know if it's intentional how precise it is, given it seems impossible to get a full 100 point amount, only 99 at most. Also feel like I should mention something important about Queen Battle Original: It's impossible to FC. Around the 210th notes, there's a short hold that can't be pressed, probably due to dropped inputs.
Was gonna showcase my Scores on all Very Hard/Impossible songs here but itch is supposedly having server issues so uhh guess I won't.
Thanks, glad you like it! Yeah I think scoring 100 should *technically* be possible, but it would be very rare rng basically, since you'd need to have the correct frametimes for the note to line up perfectly on the correct Y value. It's just specifically intentional, just a side effect of how scoring it done, but yeah I might do a bit of a scoring overhaul at some point.
Oh and thanks for telling me about the Queen Battle Original problem, turns out I just accidently placed 2 notes in the same space there, so you'd hit one of them but not the other. I've fixed it now, and it'll be in the next patch. I'm not just pushing that as a tiny patch now because the way it works right now, any changes to the map will mean the high score is reset to 0 (which is often good for big changes, but for tiny fixes like this I'd much rather it didn't wipe the score). So I'm working on a way to carry over specific scores if I want it to, for small changes like this. That'll hopefully be done and out either later today or tomorrow.
Edit: Fixed the Queen Battle Original bug now!
this is the greatest thing ever
Wait this is actually really fun. Honestly if I could say one thing I kind of wish the game would give accuracy as a percentage out of the total points you could have earned like a lot of rhythm games do instead of just out of how many notes you hit, or just give both, but that is a very small thing.
Thanks! Yeah I'd like to get that working, I'll probably do a bit of an overhaul of scoring at some point
Tried launching this through the Itch launcher. Getting an error for missing features: "Cross-Origin Isolation" and "SharedArrayBuffer"
Ah, if the itch launcher doesn't support SharedArrayBuffer (and I assume Cross-Origin Isolation too, not sure what that is though), then yeah it won't work there unfortunately, does it work for you if you just open it in browser? (ideally chrome/chromium based since godot itch.io games gave a lot of issues with firefox)
Unfortunately the only browser (besides microsoft edge) installed on my pc is firefox
Edge actually is a Chromium based browser, so that should work!
Loved it
Amazing game! Am happy to report it works on safari as well for all my fellow chromophobic ppl :v
Really enjoying this game. I can tell a lot of effort went into implementing these tracks especially with how many there are
I really really loved it!
Hope there's a downloadable version soon though, a friend really wants to play the songs but starts having lag and desyncs mid-song.
Not for me though, I'm having a blast!
Keep it up and take your time!! ^^
I love it, when i see Godot
this is so so super good. great job on this
Hey so this is really fun!
one thing i would like to suggest is adding an option for remapping the controls, i found myself wanting to hit the notes with F and J like in musedash.
A full control rebinding menu is something I'd like to add eventually, but it's a pretty big task. Luckily Godot is cool so just adding an additional accepted input is super easy as long as it's not already used for something else, so I just updated it so that those controls work as well now!
For a game made based off of very little footage, this is VERY good! Simple yet a fun rhythm game and I can tell you put a lot of effort into this. Really can't wait to see this updated in the future with the new songs we'll see in later chapters, keep up the great work!