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(+3)

Please make this downloadable!

(1 edit)

It is now, as part of the custom maps update! (for windows, the linux build is broken so it's delayed a bit)

(+2)

if you use an azerty keyboard you have to use W and X instead of Z and X to begin playing !!

Sorry for the late reply (I planned to reply when I had fixed this, but then it ended up getting bundled into the custom map update so it took longer lol), but this should be fixed now, I just added W as an additional accepted input

(+2)

love this game! please do ch 3 and 4!

(+1)

Thanks, yeah I'll definitely be adding Ch3&4 maps, but I think I'm going to try to get custom maps implemented first

(+1)

love it

(+1)

It keeps kicking me out

Sorry about that, could you give any more info that could help me find the cause?

(+1)(-1)

where's raise up your bat smh

(+2)

give the dev some time, the new chapters have been out only for a few days so far

Thanks lol, I only just got back from beating both routes. I'm making custom maps my first priority before Ch3&4 maps, although I might add specifically Raise Up Your Bat earlier just since it's the one in the real game

(+1)

Hey so unfortunately I am unable to interact with anything on keyboard and I dont have a controller. I'm able to move around but that is it. Is there something I'm missing or a way to fix this

Sorry for the late reply, I only just got back from staying completely offline until I beat both routes of Ch3&4. Z is the button to interact on keyboard, just like in deltarune. If you're already using that, I have no idea why that's happening despite being able to move, sorry

hi !! if you use an azerty keyboard,  W and X are the buttons you have to press if you want to play (W is enter and X cancel if i remmeber well)

(+1)

absolutely loved this !! 
no clue if its planned or not but the ability to edit the keybinding for the game, as well as change the scroll speed would be great !!
incredibly well made, keep up the good work <:

Sorry for the late reply, I only just got back from staying completely offline until I beat both routes of Ch3&4. Thanks, yeah both of those are things I'd like to add at some point, although custom maps and Ch3&4 maps are my priority for now.

(+7)

Um, i'd appreciate a downloadable version, web version has latency issues and doesn't work on firefox, so um if you finish this before chapter 5 releases i'd like to download it since you did a really good job on this, ok :3?

(+1)

Sorry for the late reply, I only just got back from staying completely offline until I beat both routes of Ch3&4. Thanks, yeah I might make a downloadable version for the next update, especially since it'll probably be much easier to get custom maps working in that than the web build.

(+2)

That would be great, I assume that would come with the game saving on quit?

ps. surelyy release on steam at some point in the future :>

(1 edit) (+1)

Just saw this reply, the game saves your score as soon as the score screen pops up, and saves your settings as soon as you close the settings menu.
The downloadable build is out now! A Steam release would be cool obviously, but it's not possible (legally) since it's a fan-game, and the itch page works well enough. If you just want auto updates, I think you can use the itch app to do that (I haven't actually used it so not 100% sure). If you just want to be able to launch it from steam, you actually can do that, by clicking "Games" at the top, and then "Add a Non-Steam Game to my Library"

(+1)

Forget about me bragging about lag, it lags even more in the original game🥲

Still cool though, practicing on this really payed off! Thank yiu for making this

(+1)

Here from the DELTARUNE TODAY times, it's awesome how the fangame stands as great even with the official version! No spoilers, but in ch. 3 there's really only a couple songs (I think, I haven't beat the chapter yet so..?), therefore this feels like a perfect recreation with even more songs. Love it!

(+1)

Hello from DELTARUNE YESTERDAY, as of chapter 4 you can play only three songs. Again, great fangame Mr. EzioEagle!

(+1)

HOW DO I INTERACT I CANT GET IN THE MAIN RYTHYM GAME

Sorry for the late reply, I only just got back from staying completely offline until I beat both routes of Ch3&4. Interact is Z on keyboard, A on Xbox, X on PS

thanks for that answer

hello, if you use an azerty keyboard (like me T__T) use W and X !! or else well nothing will work

(+1)

YOOO EZIOEAGLE MADE A DELTARUNE FANGAME?? ABSOLUTE PEAK OMG

(+2)

i'm REAAAAALLY bad a rythm games but your fangame is really cool !! it's so fun to play with all these songs, i wonder what it'll really be in the real (DELTARUNE TOMOROW!!!!!!!!!!!!!!!!!!!!!) game, but honestly, great job !!!!!!! 

(+1)

I tried to play it on mobile but the screen shrinked and I can't even click on the buttons :(

Sorry for the late reply, I only just got back from staying completely offline until I beat both routes of Ch3&4. Huh not really sure how to fix that unfortunately, it should auto-fullscreen. Flipping to landscape might fix it?

(+1)

suggestion, instead of making kris's anim play when you press a note, make it play like, 1 anim for the left key, 1 anim for the right key, they have 2 positions with their bass in the trailer

also maybe make the anims a lil longer after clicked, when the game detects there is notes to click or smthn, so the anim doesnt keep stopping and begginning

I'm back from going completely offline until I beat both routes, and that's how deltarune does it, so good job noticing that in the trailer. I just assumed the 4 sprites were a single animation, not 2 separate ones. I'll change it to work like that soon, but probably going to focus on getting custom maps implemented first.

(+1)

add negative score and then we can talk

(+1)

Would there be a feature to change keybinds to the player's preference in the future?

I'd like to add that at some point, but I'm working on custom map support now, so it'll be after that

(+1)

This game is very fun! If I were to request some features, and early/late indicator would be amazing. The game's scroll speed is comfortable for me but I wouldnt mind being able to adjust that too. Also the game occasionally has pretty big lag spikes? Graphics Acceleration is on for me, so does anybody have any solutions?

Thanks, yeah I'd like to add both of those features at some point, although custom maps are the thing I'm working on now, so they'll be after that. The main thing I can suggest for fixing lag right now is if you're using Firefox, try running it in Chrome/a Chromium based browser.

(+1)

storing the charts in .midi is insane :Sob: maybe try something else? idk take inspo off fnf engines

There would be some advantages to using a custom map format, but midi has the huge benefit of not needing a custom map editor (for myself as the dev, and for others when I release custom map support), since any DAW (including free ones) can be used to make maps. Making an editor would be a full project on its own, meaning there's no way I would have gotten the game out before Ch3&4 (and tbh I probably just wouldn't have bothered making it at all if I had to do that). And midi is fine for what this games needs anyway since it's just 2 inputs, with hold notes

(+2)

OK, even if the actual chapter 3 isn't out yet, this is still super cool. Loving this!

(+1)

May I suggest 2 more songs? I'd say "My Castle Town," and then "Empty Town". :D  again only a suggestion but so far I love this.

Thanks, I'm focusing on implementing features right now, but I might go back and add them at some point

(+1)

Though it becomes a hot mess on my phone if the song is longer than a minute (FoH&D straight up slowly shuts itself until the notes appear out of bounds), I’m glad I can play on it fairly decently! Props for releasing it before the actual game lol, looking for seeing more added to it in the future >v<

(+2)

When chapter 3 & 4 come out, are you going to implement those songs into this fangame

(+2)

Yes :)

(+1)

how can put in full screen?

F4 on keyboard, Back/Share on Xbox/PS

(+1)

Tysm bro

(+1)

Why is Lost Girl a hard track? I was able to 100% after about 4 tries and i'm... not very good at this game. It seems more like a normal track to me. 

Great game tho, this is like the nitpickiest  of nitpicks.

(1 edit) (+2)

Thanks for playing, glad you like it! So turns out, when I pasted over the metadata file from another track, I forgot to change the difficulty. It'll be fixed in the next patch that'll be out very soon
Edit: Fixed now!

(+1)

This is so awesome sauce

(+1)

This is a really well made and fun fangame, but when i try to fc the queen battle original there is one slide note that is impossible to hit. I've tried hitting it really early, hitting it really late, and mashing the button, but I always miss it and lose my combo. Is this a glitch or do i just suck at the game

(1 edit) (+1)

Yeah it's already been pointed out to me, turns out I just accidently placed 2 notes in the same place, so when you try to hit it, you hit one but miss the other. It'll be fixed in the next patch
Edit: Fixed now!

Oh ok thank you, keep up the great work.

(+1)

Would be cool to have some undertale songs here

(+1)

I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.

(+1)(-1)

i know people gonna be gooning to that tasque manager

(+1)

Could we ever have Undertale tracks on here? I feel like there's a lot of potential for that.

I'd definitely like to do Undertale maps at some point, although Ch3&4 tracks will be first. The only problem with adding even more maps is that it will make the file size larger (and by extension make initial load time longer) but more maps is worth it so I'll likely do it anyway.

(+1)

absolute cinema

(+1)

This is great!

(1 edit) (+1)

i’ve had a pretty bad bug happen a few times where releasing a held note even slightly too late deducts 200 points, and holding notes longer than a beat or so (even when they’re shown that way in the beatmap) deducts 200 points every tick until the key is released. seems to randomly fix itself sometimes and i don’t know why, but it also randomly comes back.

great game aside from that! really love the attention to detail

edit: it seems to consistently happen after the game window loses focus

Oh sorry, can't seem to replicate that myself. What browser are you using? Firefox seems to cause a lot of problems so if it's that, Chrome/a Chromium based browser should hopefully work better. And are you playing on desktop or mobile? Mobile is just more buggy unfortunately. The really weird thing is that it shouldn't even be possible to get the penalty while holding the button, it specifically uses the just_pressed() function, which only counts the first frame it's pressed. I'll look more into it and see if I can find out the cause.

(+1)

can't wait for custom maps

(+2)

Awsome game. My  fingers hurt.

(+3)

i was playing a round, when i stopped i got some sort of weird wavey illusion, everything looked like if it was liquid XD

(+2)

Lol yeah I've had that too, it's called the motion aftereffect illusion

(+2)

super fun!!

(+2)

There's a small bug where it still detects key presses and subtracts from the score on the score screen, also I wish there was an option to rebind the controls.

Fun game, I'm interested to see where this goes after Ch3&4 are released.

(1 edit) (+1)

Oh, thanks for telling me about the score screen bug, it'll be fixed in the next patch. Yeah a control rebinding menu is something I'd like to implement at some point, but it will probably take a while since custom maps is the next main feature I'm going to work on. Until I get that working, if there's a specific bind you'd like I can add it as an additional input myself so it will work as well as the current ones, as long as that button isn't used for something else
Edit: Fixed the bug now!

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