V1.2 : Inherit score and small fixes


Added a system to inherit high score from an old version of the same map - The way save files work is by linking the score to the name of the map, and then also to a hash of the map data file. This means that any change to the map will cause the high score to be saved to a different entry, so the old score would be ignored. This was great for if I made significant changes to a map, since you wouldn't want to compare your new scores to the old one. However, if I made a tiny change to a map that shouldn't affect the possible score, that would still cause the high score to be reset, which isn't good. With this update, I can now manually specify that a high score from a different hash (an older version of the same map) should be carried over, and counted as the high score for the new version. If the high score is inherited from an old version of the map, some text will note this in the menu, next to the score

Fixed a double note Queen Battle Original map - There was a part where I accidentally placed 2 notes on the same space, meaning that attempting to hit that note would hit one of them, but miss the other, making FCs almost impossible. This 2nd note has been removed (this is the reason the above system was implemented, so your old score will not be lost since you very likely didn't hit that 2nd note*)

No longer get a penalty if you hit in the score screen - Now it only applies if the music is playing

Added a error message if the map fails to load, which explains that it's likely because of Firefox or mobile - The main problem people reported is that the map failed to load. This is often due to running the game on Firefox, since the way it runs Godot itch.io games is weird and causes issues. The same is true for running it on mobile. Unfortunately there's not much I can about that since I'm pretty sure the problem isn't on my end, but now the game will detect it and display an error message that will explain what happened, and suggest running it on Chrome/a Chromium-based browser

Changed the lag warning text to suggest turning on graphics acceleration - Turning it on won't always fix it, but it's quite likely to, for example my PC runs the game at 144 fps with it on, but only 20-25 with it off, causing desync and the warning

Changed the difficulty that Lost Girl is listed as from Hard to Easy - Turns out that when I made copied the metadata from a different map, I forgot to change the difficulty.

*Apparently it is actually possible to hit both notes, shoutouts to ShadowL8er who actually managed to do this and get an FC! That does mean that on the new map, it would be very difficult to beat the old score, since they got an extra 77 points from that extra note. I guess it's kinda cool in a way to have an "impossible" score, but yeah I do need to add a way to reset the score yourself if you want, so that will be in a future patch.

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