V1.3 : CUSTOM MAP SUPPORT!!!
V1.3 Changelog
Custom map support! - Huge feature, that I won't bother talking about here because there's already the whole custom map doc linked on the game page.
Downloadable build - In addition to the web version, you can now download a windows build. Linux unfortunately has issues, so it's delayed, will hopefully be fixed and posted at some point.
Added Raise Up Your Bat map - more Ch3&4 maps will be coming later, but I thought I needed to get the real game's Lightners Live map in first. This is pretty much the exact same map that's in Deltarune.
Kris Animation revamp - Their animations now work differently, and depend on if the left or right note is pressed, instead how it worked before with the single longer animation. This is much better IMO, since both looks better and is more reactive to your inputs. There's also the addition of the new pose, that wasn't in the 2 seconds we saw in the Ch3&4 trailer. For that pose, I've made a system that will attempt to use it for when Kris is showing off. In other words, generally when there's a gap before the next note. I might tweak it later since sometimes it doesn't activate when it should, but it still looks good. There's also the idle pose, which plays at the start until a note is played.
Wrong Hit penalty now doesn't apply if you have 0 points - It already didn't actually go below 0 points, but now it also doesn't play the sound, or show the -200, so it's just a cosmetic change.
Added Deltarune's Lightners Live inputs - The exact inputs deltarune's Lightners Live uses are now implemented in addition to the old ones (I much prefer my inputs, using the shoulder buttons on controller). This includes the new quit button, which you now have to hold, to prevent accidental quits to the café.
Fixed inputs for AZERTY keyboards - There was an issue for people using AZERTY keyboards, where they had to use W instead of Z to interact in the café because of the different layout. I just added those buttons as accepted inputs, which should solve that. To do that, I had to get rid of WASD movement, but that's fine since it's not like UTDR has that either, it's just arrow keys.
Added a way to close the game - Works exactly the same as Deltarune, hold Esc. Also works with the Start/Options button on controllers. (similarly to how you can fullscreen with F4, but also Select/Share)
Café now uses the full version of Castle Funk - Before it was using the preview version "My Funky Town" from the preview from like 2 years ago. The final version in Ch4 has an extra new bit at the end, so this game now uses that.
Now shows the version number in the settings menu - Let's hope I actually remember to update it :P
....Tenna...
Get Deltarune: Lightners Live Plus
Deltarune: Lightners Live Plus
A fangame recreation of the rhythm game from Deltarune Chapter 3!
More posts
- V1.2 : Inherit score and small fixes22 days ago
- V1.1 : Small fixes26 days ago
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