Hey! This is really good! The only problem I have with it is that custom maps were a little complicated to download on to the game, but I got it figured out and it was great! Besides that, The whole this is fun and enjoyable!
Hey, I found a weird visual bug that sometimes happens when you open the custom map menu. I posted a video of it and put some more details in the description. I can't put Youtube links in the comments, so its i1Gxn5IeE6g with the Youtube video link before it
Ah yeah thanks, I think it's to do with having a lot of custom maps. I'm still not sure having too many would cause that, but I'll look into it more. For a temporary fix until then, I guess just try not to have too many in the custom map folder at once. Definitely not ideal, but that should at least stop that from happening until I can properly fix the issue
Thanks! Yes I've tried to make a system that will detect when there's a long gap before the next note, and makes Kris do the cool pose there, but it does seem to not activate when it should sometimes, I'll have a look at improving it when I get time to.
So I don't know what's going on here. I'm trying to make a custom map and all hold notes are looking like this. Missing their starter bit. Someone help???
You need to add a normal note at the same position the hold note starts for the starter note. I didn't make it just place one automatically just so there's still the option of doing a hold note on its own in case someone really wants to do that with a hold note (although I'd definitely recommend having this starter note)
Thanks! Yeah I'd like to add a remapping menu at some point. Until then, I added a few extra button options, so there's hopefully at least some combination that works well enough for most people. Check the description for a full list of them (2nd main paragraph under the custom map links)
I have a suggestion/request, would you mind making the lobby music loop? I really like opening the game and getting to listen to the track. Great for study music.
Thanks! Oops I did have it looping before when it was using the version of the track from the preview from before Ch3&4 launch, but I think I just forgot to set it to loop when I changed it to use the full version of Castle Funk from the OST. That'll be fixed in the next update!
Don't think I've heard that before, are you sure you put them in the folder correctly (the same way as the included map, make sure to unzip it)? Maybe try a different map, it's possible a broken map could crash the game (I've not seen that, but it's probably possible)
Not sure what the problem was, but taking them out of the folder, restarting the laptop, and putting them back in seemed to fix it. Probably a problem on my end.
i think a major update that should occur with this is the ability to hit multiple keys on the keyboard and get an input for each key. (i.e. hitting two left keys at near-same time, and getting two left inputs) because presently hitting a key leaves a TON of dead space where another key of the same side cannot be input. this would help a lot with things like double taps not being as finger-breaky, and would just make the game feel better (not to mention there are some wierd controls. f is on left, but d is on right, where j and k are both on left??? it doesnt really make sense)
So the reason you can't do that right now is just because of how Godot's input system works. All of the available inputs for hitting a note are assigned to a Godot input, but that means that if one of those assigned buttons is held down, pressing another one won't activate the just_pressed() function, so it doesn't count. I'll see if I can figure out a workaround. I'd like to eventually implement a key rebinding menu, so then you could just set your own 2 inputs for each key as separate Godot inputs.
Some binding that might seem odd, because they're just bindings people asked me to add (A&D, F&J, S&K), for until I do get that rebinding menu added.
You can change the volume of SFX at swatch, which will turn down the miss note sound (will also affect the hit note sound though). Adding different difficulties for each map would be cool, but also a lot of work, so for now I've tried to make a wide variety of maps so there's at least something for everyone
So apparently there was a buggy Nvidia driver (572.16) that caused this in Godot games. It should be fixed now, so try updating your graphics drivers and that should hopefully fix it!
Fun! I wonder if eventually, when you run out of other things to do, you could maybe make Susie and Ralsei playable?
This of course could just be cosmetic only, or be a different chart (like they play in Deltarune), but I was thinking maybe it could instead be 4-key (Susie) or 1-key (Ralsei) charts instead?
I know that would be a large undertaking, but I think it would make it appealing to a wider player-base, not to mention add some more variety since there's no level decoration or VFX possible. Of course not every level would have to have 4-key and 2-key and 1-key charts (that would be an insane amount of work, especially for you).
Just a suggestion! Looking forward to seeing what's next in store for this game regardless :)
this is super cool, and i've really been enjoying it so far (especially the hard songs)!! but i do have a small issue with the charts: the order of notes needed to play a pattern often flips after playing it. it messes with how the notes are structured, because in the og lightners live minigame, the left notes are mostly used as lower notes, while the right notes are used as higher notes. they don't break out of that so that the notes can keep being aligned with the proper rows meant for them, which makes it easier to believe you're actually playing the song
i know it's probably meant to make the patterns more difficult, but i don't find it fun... it confuses me a lot, especially in songs like A CYBER'S WORLD? and queen's unused battle theme
with custom maps, was found out when song title is about over 25 symbols, it makes the entire column of song titles get offset at the left. perhaps it's possible to make the title scroll when selecting a song with longer title
Ah yeah sorry, in the next patch I'll do a quick fix by just cutting it off if it's too long so it at least won't break the menu, and then look into how to get is scrolling in a later update. So for now it's probably better to keep it under that limit and add the rest to the description
it doesn't really feel the same without ralsei's and Susie's charts and the correct animations :( this could even allow you to play different characters , ik it would be hard but you don't need to do them all at once just add an icon for this is playable with blah blah
Hmm I'm not sure what that would be happening. If you're playing on a fairly low performance device, that could be it. If you're using Firefox, it has problems running it, Chrome/ a Chromium based browser should work better. Otherwise, check to make sure graphics acceleration is on in your browser settings
That would be cool to add eventually. After Ch3&4 maps the next thing I'm going to focus on adding some other updates to the game, like animation overhauls for Susie and Ralsei
IM GONNA DIE PLEASE IM ALREADY STRUGGLING TO EVEN 90% GIGA SIZE AHHHHHHHHHHHHH (also possibly could we get a tool to replay specific sections of songs for practice?
This is a lot of fun and I'm enjoying it, and I greatly appreciate your efforts in putting this together, but if I might add a bit of friendly feedback it does irk me a bit that the charts don't always follow the same melodical instrument and randomly switch between them, or occaisionally to percussion or vocals. Like in "Now's Your Chance to Be A," the chart starts on the melody but switches to vocals and then to a different instrument halfway through. It makes the charts hard to follow as a result and I end up doing a lot worse on them because of it.
YEAH this messed me up a lot and i hated it ;_; it felt unfair that some of the songs were hard just because the guitar wasn't consistent and not because the note patterns were difficult...
Thanks, glad you like it. When I was making the maps, I was trying to keep them at least relatively consistent difficulty wise, not overly repetitive, and also easy to follow, all at once. That's really hard to do, so I probably didn't quite get that balance right sometimes.
That's actually not what's causing any crashes, those errors are known and occur when it works too. It's actually most likely because of an incompatibility issue with the vulkan. To fix this, you can use opengl instead, by following these steps:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
Thanks, yes I do want to implement a key rebinding menu at some point. I actually originally had WASD as accepted inputs for moving, but I had to remove it because people reported that AZERTY keyboards had problems with that
Thanks, yes that would be good. I'm planning to overhaul how map loading works to let you arrange your maps into folders, to make them be sorted into tabs in the map menu. Once I do that it should be pretty easy for me to just add a check if there's a folder called "autoplay", and to load into that map on startup, so I'll do that
I love the game and I really like custom maps, but there's still a very big flaw I see with them. You need the audio file for them to work and there are a lot of maps that people make that are just Deltarune songs, and this allows for very easy piracy of Deltarune's music. I still love custom maps and I'm sure there would be a lot of complaints if they were removed so I'm not really sure what to do about that. I just thought I should make that clear.
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Extremely formal and light-hearted f you for adding a random Mike or weird spamton eyes, whatever, jumpscare at a very rare chance!
:)
yeah it's 0.1% lol
classic device_friend
fun
aight nvm i hate this
aight nvm this shit is peak
bipolarity be like:
man screw you
sorry that was actually a funny response
how the fuck
fear me
Very cool! It seems tho that the offset ajust map doesn't work, even though im using the downloadable windows version
Thanks, huh it should work fine, what exactly wasn't working?
Hey! This is really good! The only problem I have with it is that custom maps were a little complicated to download on to the game, but I got it figured out and it was great! Besides that, The whole this is fun and enjoyable!
Hey, I found a weird visual bug that sometimes happens when you open the custom map menu. I posted a video of it and put some more details in the description. I can't put Youtube links in the comments, so its i1Gxn5IeE6g with the Youtube video link before it
It got worse. I added more details in the Youtube video description
Ah yeah thanks, I think it's to do with having a lot of custom maps. I'm still not sure having too many would cause that, but I'll look into it more. For a temporary fix until then, I guess just try not to have too many in the custom map folder at once. Definitely not ideal, but that should at least stop that from happening until I can properly fix the issue
Ok thank you. It did end up fixing itself after I left my PC off overnight, and I'll just move some of the custom maps somewhere else
Edit: Also I just realised it didn't show the bug on the video
DELTARUNE TOMMOROW
I kinda miss the way Kris would strum the guitar during long notes, but overall the game is amazing !
Thanks! Yes I've tried to make a system that will detect when there's a long gap before the next note, and makes Kris do the cool pose there, but it does seem to not activate when it should sometimes, I'll have a look at improving it when I get time to.
So I don't know what's going on here. I'm trying to make a custom map and all hold notes are looking like this. Missing their starter bit. Someone help???
You need to add a normal note at the same position the hold note starts for the starter note. I didn't make it just place one automatically just so there's still the option of doing a hold note on its own in case someone really wants to do that with a hold note (although I'd definitely recommend having this starter note)
Really great game, however, if you could add the option to map buttons, that would make things really easier for me. Thank you!
Thanks! Yeah I'd like to add a remapping menu at some point. Until then, I added a few extra button options, so there's hopefully at least some combination that works well enough for most people. Check the description for a full list of them (2nd main paragraph under the custom map links)
as someone who's ADORED rhythm games since childhood, and the undertale/delatrune franchise, THANK YOU SO MUCH FOR MAKING THIS AUGHH I LOVE IT!!!
Amazing game! Good work making this.
I have a suggestion/request, would you mind making the lobby music loop? I really like opening the game and getting to listen to the track. Great for study music.
Thanks! Oops I did have it looping before when it was using the version of the track from the preview from before Ch3&4 launch, but I think I just forgot to set it to loop when I changed it to use the full version of Castle Funk from the OST. That'll be fixed in the next update!
thank you so much i needed that badly!!!
Has anyone had a problem where the game doesn't launch after adding custom maps? And if so, how would I solve it?
Don't think I've heard that before, are you sure you put them in the folder correctly (the same way as the included map, make sure to unzip it)? Maybe try a different map, it's possible a broken map could crash the game (I've not seen that, but it's probably possible)
Not sure what the problem was, but taking them out of the folder, restarting the laptop, and putting them back in seemed to fix it. Probably a problem on my end.
This game is awesome until i burn my fingers for 0.5 seconds for smashing xD
i think a major update that should occur with this is the ability to hit multiple keys on the keyboard and get an input for each key. (i.e. hitting two left keys at near-same time, and getting two left inputs) because presently hitting a key leaves a TON of dead space where another key of the same side cannot be input. this would help a lot with things like double taps not being as finger-breaky, and would just make the game feel better (not to mention there are some wierd controls. f is on left, but d is on right, where j and k are both on left??? it doesnt really make sense)
So the reason you can't do that right now is just because of how Godot's input system works. All of the available inputs for hitting a note are assigned to a Godot input, but that means that if one of those assigned buttons is held down, pressing another one won't activate the just_pressed() function, so it doesn't count. I'll see if I can figure out a workaround. I'd like to eventually implement a key rebinding menu, so then you could just set your own 2 inputs for each key as separate Godot inputs.
Some binding that might seem odd, because they're just bindings people asked me to add (A&D, F&J, S&K), for until I do get that rebinding menu added.
the sound of miss note is annoying and it will be nice if the game will be a bit more easy like the original idk like a option? (im too bad playing)
You can change the volume of SFX at swatch, which will turn down the miss note sound (will also affect the hit note sound though). Adding different difficulties for each map would be cool, but also a lot of work, so for now I've tried to make a wide variety of maps so there's at least something for everyone
oh thanks
Is there any way to increase the speed of a level? I've been really wanting to try some levels on higher speeds
Not yet, but that is something I'd like to implement at some point
when i try to download the game the website just..doesnt load.
Hmm that's weird, maybe try using the itch app?
why does my game look like this
So apparently there was a buggy Nvidia driver (572.16) that caused this in Godot games. It should be fixed now, so try updating your graphics drivers and that should hopefully fix it!
Fun!
I wonder if eventually, when you run out of other things to do, you could maybe make Susie and Ralsei playable?
This of course could just be cosmetic only, or be a different chart (like they play in Deltarune), but I was thinking maybe it could instead be 4-key (Susie) or 1-key (Ralsei) charts instead?
I know that would be a large undertaking, but I think it would make it appealing to a wider player-base, not to mention add some more variety since there's no level decoration or VFX possible. Of course not every level would have to have 4-key and 2-key and 1-key charts (that would be an insane amount of work, especially for you).
Just a suggestion! Looking forward to seeing what's next in store for this game regardless :)
Thanks, yeah that would be really cool to implement, I'd like to eventually. My next main focus is adding Ch3&4 maps
I came from CiblesGD video :D
Hi, yeah it was so cool to watch her stream it, and then make a short of it :)
I found about it a bit earlier, I was playing it before ch.3 and 4 came out
this is super cool, and i've really been enjoying it so far (especially the hard songs)!! but i do have a small issue with the charts: the order of notes needed to play a pattern often flips after playing it. it messes with how the notes are structured, because in the og lightners live minigame, the left notes are mostly used as lower notes, while the right notes are used as higher notes. they don't break out of that so that the notes can keep being aligned with the proper rows meant for them, which makes it easier to believe you're actually playing the song
i know it's probably meant to make the patterns more difficult, but i don't find it fun... it confuses me a lot, especially in songs like A CYBER'S WORLD? and queen's unused battle theme
I did that to make it more difficult, as well as just less repetitive, but yeah I can see how it would take you out of a bit.
This rules. Looking forward to more songs getting added.
not that good, but proof enough i played a lot of guitar hero
eh, I don't think guitar hero carries over to this.
as per the fact I have not played it
Just to flex a little bit
with custom maps, was found out when song title is about over 25 symbols, it makes the entire column of song titles get offset at the left. perhaps it's possible to make the title scroll when selecting a song with longer title
Ah yeah sorry, in the next patch I'll do a quick fix by just cutting it off if it's too long so it at least won't break the menu, and then look into how to get is scrolling in a later update. So for now it's probably better to keep it under that limit and add the rest to the description
Where is the Undertale OST here?
It's just deltarune maps for now, Ch3&4 maps are my next focus. Undertale maps would be cool to add eventually though
it doesn't really feel the same without ralsei's and Susie's charts and the correct animations :( this could even allow you to play different characters , ik it would be hard but you don't need to do them all at once just add an icon for this is playable with blah blah
Yeah that would be cool to add eventually, my next focus is Ch3&4 maps
The audio is really choppy when I use the web version
That seems like your browser, my audio is fine.
Hmm I'm not sure what that would be happening. If you're playing on a fairly low performance device, that could be it. If you're using Firefox, it has problems running it, Chrome/ a Chromium based browser should work better. Otherwise, check to make sure graphics acceleration is on in your browser settings
could you add undertale music or undertale yellow after ch3&4 maps
That would be cool to add eventually. After Ch3&4 maps the next thing I'm going to focus on adding some other updates to the game, like animation overhauls for Susie and Ralsei
sounds cool I can just imagine the song with susie spaming here drums and ralsie sing also thx for the reply
Could you please add The Third Sanctuary
Yes, my next main focus is Ch3&4 maps, and that'll definitely be included
IM GONNA DIE PLEASE IM ALREADY STRUGGLING TO EVEN 90% GIGA SIZE AHHHHHHHHHHHHH (also possibly could we get a tool to replay specific sections of songs for practice?
could you add black knife, it's tv time!, and ruder buster?
Yes, my next main focus is Ch3&4 maps, and they'll definitely be included
i really like it, but i would like if i could change my kye binds.
Thanks, yeah I do want to get a key rebinding menu implemented at some point
This is a lot of fun and I'm enjoying it, and I greatly appreciate your efforts in putting this together, but if I might add a bit of friendly feedback it does irk me a bit that the charts don't always follow the same melodical instrument and randomly switch between them, or occaisionally to percussion or vocals. Like in "Now's Your Chance to Be A," the chart starts on the melody but switches to vocals and then to a different instrument halfway through. It makes the charts hard to follow as a result and I end up doing a lot worse on them because of it.
YEAH this messed me up a lot and i hated it ;_; it felt unfair that some of the songs were hard just because the guitar wasn't consistent and not because the note patterns were difficult...
Thanks, glad you like it. When I was making the maps, I was trying to keep them at least relatively consistent difficulty wise, not overly repetitive, and also easy to follow, all at once. That's really hard to do, so I probably didn't quite get that balance right sometimes.
i dont own deltarune but this is a fun alternative lmao
agreed
PLEASE ADD MY CASTLE TOWN, AND THE SONG FROM deltarune.com/lancer
My next main focus is Ch3&4 maps, I'll include the lancer one since it's in the game too. I'll maybe go back and add My Castle Town too
can you add don't forget from deltarune chapter one ending it is my favorite song
nvm i found a map for it
HO HO HO !!!
YOU JUST GOT LANCERED!!!
awesome game! i play it all the time and you should update it with each chapter that comes out. keep up the good work!
Thanks! My next main focus is Ch3&4 maps, and making Ch5 and beyond maps when they comes out eventually would be cool too.
yeah you rock I don't have the but this is my favorite part and I love it keep up the good work
The game crashes immediately because it's missing a required extension:
addons/gdmaim/gdbc/gdbc.gdextension
Can you upload a complete build with all required files (especially the GDExtension DLL)? Thanks!
That's actually not what's causing any crashes, those errors are known and occur when it works too. It's actually most likely because of an incompatibility issue with the vulkan. To fix this, you can use opengl instead, by following these steps:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
Excellent fangame. I just wish there were custom keybinds. The hardest part of this game is using the direction arrows to move instead of WASD lol
Thanks, yes I do want to implement a key rebinding menu at some point. I actually originally had WASD as accepted inputs for moving, but I had to remove it because people reported that AZERTY keyboards had problems with that
Amazing game, just please, at least consider adding an autoplay function one day. It would help a ton with custom map creation.
Thanks, yes that would be good. I'm planning to overhaul how map loading works to let you arrange your maps into folders, to make them be sorted into tabs in the map menu. Once I do that it should be pretty easy for me to just add a check if there's a folder called "autoplay", and to load into that map on startup, so I'll do that
I love the game and I really like custom maps, but there's still a very big flaw I see with them. You need the audio file for them to work and there are a lot of maps that people make that are just Deltarune songs, and this allows for very easy piracy of Deltarune's music. I still love custom maps and I'm sure there would be a lot of complaints if they were removed so I'm not really sure what to do about that. I just thought I should make that clear.