D3/38 is left note, C3/36 is right note, and the notes above and below respectively are hold notes (D#3/39 is left hold note and B2/35 is right hold note). Again you might need to shift that up or down an octave depending on how LMMS labels it's notes.
Ah yes, early in development I used the C and D one octave above the normal notes for the hold notes. I later changes this to the adjacent notes, but I had to keep those bindings working so the old maps would still work. So to fix it, just move all your notes 1 octave down
Hello, I created a new project. Now the notes are displayed correctly, but the playback speed of the MIDI file is slower than the music. How can I fix this?
That would be cool. It's not as high a priority as other stuff that affect gameplay like Ch4 maps, and will also be pretty hard to code (in fact iirc toby said it was tough to implement into deltarune too lol). I'd still like to do it at some point though
I know that this is a mobile only bug (or even a poor performance bug), but when I play basically any chart, the spawner just goes down slowly, but steadily mid-way through the chart, until eventually, it is impossible to see the notes. It is fine if you don't want to fix this, I am just saying that this bug exists.
Yeah that happens when there's poor performance, which is just way more common on mobile. I'd love to fix it at some point, but I'm still not sure how to, it would likely require big changes to how the game works, so it's a lot of work.
Hello, I've played this game for a few months, and recently learned that there is a random chance jumpscare, that I assume was added recently. There is no warning that there is a jumpscare in the game, which I find is very cruel towards people with heart conditions, and those who get stress-related seizures. I understand that there is a low chance of it happening, but this could get someone hospitalized. I truly think you should remove the jumpscare or make it optionable, and if you do make it optionable, add a warning. I may worry too much, but it also just feels unnecessary to have a scare in a music game.
Hi, it's actually been in the game since I launched it, it's just a very low chance, 1/1000. I wanted it to be a spooky random chance secret, and made it loud to make sure people would definitely see it when it happened. But someone else recently asked to have it toned down too, and yeah in hindsight I totally agree it's way too much, so I have already turned the volume wayyy down (it's now barely audible over the music) and removed the shaking, in my project file. These changes will be applied in the next update. Sorry for any stress it's caused, it was just meant to be a cool secret, but I totally see why it could cause issues now.
Any plans to make a "portable" version (or at least a toggle), where the save file is stored within the same folder that the executable is located? It'd be really nice to be able to throw this into a USB drive and play it on any (Windows) machine while keeping my save :3
I hadn't considered that before, but yeah that would be cool. It won't be in the next update but I'd like to do that at some point. Until then, if you do want to play on a different machine, save files are stored at C:\Users\[your name here]\AppData\Roaming\Godot\app_userdata\Deltarune Lightners Live
my friend asked me for help to run your game since he had a webgl error when trying to run it and then i followed the faq and this is what weve found, plz tellus he doesnt need a better pc
Ah, yeah that CPU's graphics doesn't support OpenGL 3.3, which is the minimum requirement for Godot games, so I don't think it's possible on that pc, sorry
I actually made the effects in my game more subtle on purpose, Deltarune's effects are too distracting IMO. But I might still change it at some point idk
Hmmm... We're impressed. We love it, wanna see more. Perhaps, add a means of restarting a song without going back to the cafe. X/Square/West, is not getting any use other than for two menu features... A chart editor exists called Editor on Fire; none of us are currently able to test if it can be used as a viable mid file editor for LLPLUS.
I tried the browser version and that was really fun! But now i am trying to download the game but when i try to boot it up, my computer says that its a virus. Should i just press the "open anyway" button? Or did i do something wrong?
OOOOHHHHHH CAN U PLEASE DO UHHHHMMMM UHHHHMMMMM UUUUHHHHHHHHMMMMMMMM UNDERTALE SONGS TO PLEASEEE????? and also see if u can do chrome apk's and phones like androids and iphones etc etc??? (if u can see and if u want to up to u dude :3333)
I would like to some Undertale maps at some point, working on Ch4 maps now though. A proper android port would be cool at some point too, for now you can try to open it in a mobile browser since it does have basic touch controls, but beware that it can be kinda buggy
You can use the same controls as in Deltarune, or use the bumpers or triggers (what I personally prefer). You can see a full list of all controls in the game description on this game page
I absolutely love this game but I've noticed something after I downloaded the latest version some of the custom maps in my folder either appear as blank and crash the game or don't show up at all. Is there something I'm doing wrong?
Hmm I'm not sure why that would be happening if they worked fine before updating. What version was it when they did worked, was it just the previous patch (V1.4, when Ch3 maps were added)?
please make missed notes reset combo when you miss them instead of when they reach the bottom. Im trying to get as high of a combo as possible on all maps without tas, and a lot of songs would have a lot higher combos if missing one note didnt effectively also miss five others
I have a pretty cool suggestion, but beware that it's gonna be hard to make. All of the custom maps right now are on GameBanana, right? But what if you make it, so that you can directly download the custom maps ingame, and instantly import them. I think there is an API in GameBanana that helps you do this.
hello. i really like your game, thanks for making it!! i tried playing the html version in browser and it works great (firefox android) but i'd like to make a small request. i searched online and saw that html games made with godot can be exported to apk, would it be possible to release an android version for your game? i have no problems with the web version except that it downloads itself every time and i have a limited data plan.
Oh wow "kinda bugged" is a bit of an understatement lmao. Some people have had some glitchy visuals on windows, and updating their graphics drivers has fixed it. Driver updates are just part of updates for the whole computer on Mac as far as I know, so maybe try updating if you're not already on the latest update?
Oops, yeah you're right, turns out I forgot to add the sort() function to the custom maps, since it wasn't needed before map packs were added. I'll fix that in the next update, for now you can just use the order like it says in the doc, so it'll work when that's fixed
Don't really have a date I can give yet, it will be a while since there's a lot of maps, and I'm also wanting to include another big feature in the update, but I want to release it as soon as I can!
Yes I did intend to have a Linux build when I released the Windows build (initially the game was web only), but when I tried exporting it, it had issues (specifically, map metadata wasn't being read), so it's just Windows for now. I'd like to get it working at some point, but it is still playable on Linux with Proton/Wine at least, so not a big priority right now
Could you also have a setting to disable the lag protection? Since on my phone, it performs fine, but it says there's lag, and makes the game nearly unplayable after removing most of the note visibility.
So if the notes are spawning inside the box, that is because it's not performing well, since there's a desync between the map and the music itself. There's always going to be a little desync between them, which the game accounts for by shifting the spawn position of the notes, so the notes will still hit the target at the correct time. Unfortunately if there's too much desync between them, they'll be shifted inside the box, like you're seeing. If you just turned off that lag mitigation system entirely, the notes wouldn't be in time with the music, which would also make it unplayable. I'd like to go figure out how to prevent this, but that would be a lot of work, probably rewriting the whole map spawning system, so I'm focusing on Ch4 maps first
i just got jumpscared by IMAGE_FRIEND in game, and while i was not bothered by this, there should be an option to turn it off for anyone that may be prone to issues
Yeah I made it loud to make sure people wouldn't miss it whenever it happened since it's so rare (0.1%), but yeah I agree it's too loud. In the next update I'm going to turn it wayyy down so it's still spooky, but not a jumpscare that could cause issues for people
Oh, it determines the order the maps will be sorted in the map menu. I didn't mention it in the Doc before since it wasn't really useful for custom maps before the map packs were implemented, since they were all stored in a single list, so other maps could get in the way of whatever order you wanted anyway. But now that map packs get their own list, it is useful. I should have added it to the doc when I released the map pack update, but I forgot, I'll add it now! Thanks for reminding me lol
Probably not tbh, if I left up the old versions the downloads would get really messy. This isn't like a game where bugs used in speedruns would get patched out or whatever, each new update is just objectively better than the last since it's just new maps and features
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The .mid file of the custom map I made is recognized by the game, but it can't generate notes, why is that? (Edit .mid file with LMMS)
Some DAWs count midi notes differently (e.g. C3 might actually be C2 or C4 in your DAW), so try moving the notes up or down an octave
Can you tell me which two pitches I should place my notes on here? For some reason, I cannot access Google Docs. Please help.
D3/38 is left note, C3/36 is right note, and the notes above and below respectively are hold notes (D#3/39 is left hold note and B2/35 is right hold note). Again you might need to shift that up or down an octave depending on how LMMS labels it's notes.
According to you, I succeeded, but all the notes are long notes. What should I do to make them normal? :(
Ah yes, early in development I used the C and D one octave above the normal notes for the hold notes. I later changes this to the adjacent notes, but I had to keep those bindings working so the old maps would still work. So to fix it, just move all your notes 1 octave down
Hello, I created a new project. Now the notes are displayed correctly, but the playback speed of the MIDI file is slower than the music. How can I fix this?
Try re-importing the midi and audio back into the DAW, to check they're still synced there. If they aren't, then fix that and re-export them
cool
are there any plans to add support for on screen lyrics for songs that have them?
That would be cool. It's not as high a priority as other stuff that affect gameplay like Ch4 maps, and will also be pretty hard to code (in fact iirc toby said it was tough to implement into deltarune too lol). I'd still like to do it at some point though
I have a question: How do I make the notes in the game? The game requires me to do it.
What do you mean? If you're just asking about the controls, they're listed in the description
I know that this is a mobile only bug (or even a poor performance bug), but when I play basically any chart, the spawner just goes down slowly, but steadily mid-way through the chart, until eventually, it is impossible to see the notes. It is fine if you don't want to fix this, I am just saying that this bug exists.
Yeah that happens when there's poor performance, which is just way more common on mobile. I'd love to fix it at some point, but I'm still not sure how to, it would likely require big changes to how the game works, so it's a lot of work.
Nice
Hello, I've played this game for a few months, and recently learned that there is a random chance jumpscare, that I assume was added recently. There is no warning that there is a jumpscare in the game, which I find is very cruel towards people with heart conditions, and those who get stress-related seizures. I understand that there is a low chance of it happening, but this could get someone hospitalized. I truly think you should remove the jumpscare or make it optionable, and if you do make it optionable, add a warning. I may worry too much, but it also just feels unnecessary to have a scare in a music game.
Hi, it's actually been in the game since I launched it, it's just a very low chance, 1/1000. I wanted it to be a spooky random chance secret, and made it loud to make sure people would definitely see it when it happened. But someone else recently asked to have it toned down too, and yeah in hindsight I totally agree it's way too much, so I have already turned the volume wayyy down (it's now barely audible over the music) and removed the shaking, in my project file. These changes will be applied in the next update. Sorry for any stress it's caused, it was just meant to be a cool secret, but I totally see why it could cause issues now.
Thank you so much :) I appreciate the acknowledgement instead of just saying that I'm "too sensitive".
Any plans to make a "portable" version (or at least a toggle), where the save file is stored within the same folder that the executable is located? It'd be really nice to be able to throw this into a USB drive and play it on any (Windows) machine while keeping my save :3
Really love the work that's put into this!
I hadn't considered that before, but yeah that would be cool. It won't be in the next update but I'd like to do that at some point. Until then, if you do want to play on a different machine, save files are stored at C:\Users\[your name here]\AppData\Roaming\Godot\app_userdata\Deltarune Lightners Live
my friend asked me for help to run your game since he had a webgl error when trying to run it and then i followed the faq and this is what weve found, plz tellus he doesnt need a better pc
Has he tried updating the graphics drivers? If that doesn't work, what specs does the pc have (GPU and CPU)?
these are
he cant update his drivers more than what he currently has
Ah, yeah that CPU's graphics doesn't support OpenGL 3.3, which is the minimum requirement for Godot games, so I don't think it's possible on that pc, sorry
VRO I SWEAR I SAW A JUMPSCARE IN THE BOTTOM I'M NOT CRAZY
You're just crazy, it isn't real.......
im gettin shibby wiggy wit it
CIBLESGD MADE A VIDEO ABOUT U AND THIS GAME AHHHHHHHHHHH
Yeah I saw! I actually watched her stream it live too, it was so cool to see her play it :)
pfc vs susie (my keybinds are z and left arrow fyi)
Will gold notes be added?
I actually made the effects in my game more subtle on purpose, Deltarune's effects are too distracting IMO. But I might still change it at some point idk
I mean you could add an option to turn it on
Hmmm...
We're impressed. We love it, wanna see more.
Perhaps, add a means of restarting a song without going back to the cafe. X/Square/West, is not getting any use other than for two menu features...
A chart editor exists called Editor on Fire; none of us are currently able to test if it can be used as a viable mid file editor for LLPLUS.
Thanks, I might add that at some point. Editor on Fire could maybe work, I haven't tested it though
I don't think it would be hard for me to add an LLPLUS formatted MIDI export.
How do i sort custom maps? It says unsorted on the top
Put them in a folder inside the custom maps folder, for more details check the Custom Map Guide that's linked at the top of this game page
Thanks :3
I tried the browser version and that was really fun! But now i am trying to download the game but when i try to boot it up, my computer says that its a virus. Should i just press the "open anyway" button? Or did i do something wrong?
As long as you got it from the download button on this page, yes it's fine to click "open anyway", it's just a false positive don't worry
Oh okay thanks!
OOOOHHHHHH CAN U PLEASE DO UHHHHMMMM UHHHHMMMMM UUUUHHHHHHHHMMMMMMMM UNDERTALE SONGS TO PLEASEEE????? and also see if u can do chrome apk's and phones like androids and iphones etc etc??? (if u can see and if u want to up to u dude :3333)
I would like to some Undertale maps at some point, working on Ch4 maps now though. A proper android port would be cool at some point too, for now you can try to open it in a mobile browser since it does have basic touch controls, but beware that it can be kinda buggy
does Xbox and PS5 controllers work dude??
Yes they should work
which buttons are they
You can use the same controls as in Deltarune, or use the bumpers or triggers (what I personally prefer). You can see a full list of all controls in the game description on this game page
I absolutely love this game but I've noticed something after I downloaded the latest version some of the custom maps in my folder either appear as blank and crash the game or don't show up at all. Is there something I'm doing wrong?
Hmm I'm not sure why that would be happening if they worked fine before updating. What version was it when they did worked, was it just the previous patch (V1.4, when Ch3 maps were added)?
They worked back on V1.3.1
please make missed notes reset combo when you miss them instead of when they reach the bottom. Im trying to get as high of a combo as possible on all maps without tas, and a lot of songs would have a lot higher combos if missing one note didnt effectively also miss five others
Yeah that sounds good, not sure if it'll be in the next patch but I'll do it at some point
I have a pretty cool suggestion, but beware that it's gonna be hard to make. All of the custom maps right now are on GameBanana, right? But what if you make it, so that you can directly download the custom maps ingame, and instantly import them. I think there is an API in GameBanana that helps you do this.
Yeah that would be cool to have eventually, working on Ch4 maps now though
hello. i really like your game, thanks for making it!! i tried playing the html version in browser and it works great (firefox android) but i'd like to make a small request. i searched online and saw that html games made with godot can be exported to apk, would it be possible to release an android version for your game? i have no problems with the web version except that it downloads itself every time and i have a limited data plan.
Thanks, glad you like it! Yes I'd like to look into a proper android apk port at some point
"Kris!! Stop playing the guitar, dammit!!! A titan found the cafe!!"
Oh wow "kinda bugged" is a bit of an understatement lmao. Some people have had some glitchy visuals on windows, and updating their graphics drivers has fixed it. Driver updates are just part of updates for the whole computer on Mac as far as I know, so maybe try updating if you're not already on the latest update?
Will try later, you should put this in the FAQ so any MAC players can still rock out with the gang.
lucky you can even run the downloaded version my computer can't even pull it up correctly
are you gonna add my castle town...
either i overlooked it or its not there..
I'm working on Ch4 maps now, but yes I'll likely go back and add some more from Ch1&2 at some point after that
AWESOME!!! good luck :)
how can I stop the dropping like in "field of hopes and dreams" it just gets impossible at the end
That happens when there's lag issues unfortunately, try using the downloadable version since that usually has much better performance
Are you going to map the rest of the Chapter 1 OST? I would kill to play Don't Forget
Yeah I'll likely go back and cover some (maybe all, idk) of the CH1&2 tracks I missed at some point. Ch4 is first though
is it possible to put songs in order in the separate tab? line "order:" in metadata file doesnt seem to work...
Oops, yeah you're right, turns out I forgot to add the sort() function to the custom maps, since it wasn't needed before map packs were added. I'll fix that in the next update, for now you can just use the order like it says in the doc, so it'll work when that's fixed
thank you!
Very fun
when do u expect the chapter 4 songs to release??
Don't really have a date I can give yet, it will be a while since there's a lot of maps, and I'm also wanting to include another big feature in the update, but I want to release it as soon as I can!
yyayay cool, i love the game btw-- and and when the game update releases i'll make sure to play it! :p
please and enter and shift controls i prefer those over z and
They're already in the game lol
Hey I made a Deltarune Rhythm game too! 😄
https://danielgriffiths.itch.io/rhythmrune
I designed this game to parse Clone Hero chart files, I might open source this part of the code eventually so other Godot games can make use of it.
can there be a version for Mac?
Not sure when, but yes I'd like to look into it.
Ive been playing with a controller and I am having lots of fun. Thank you for making this!
This is sick! Would you possibly be interested in having native Linux files, instead of just Windows?
It doesn't affect me too much, but it would be nice to have, though!
Yes I did intend to have a Linux build when I released the Windows build (initially the game was web only), but when I tried exporting it, it had issues (specifically, map metadata wasn't being read), so it's just Windows for now. I'd like to get it working at some point, but it is still playable on Linux with Proton/Wine at least, so not a big priority right now
Could you also have a setting to disable the lag protection? Since on my phone, it performs fine, but it says there's lag, and makes the game nearly unplayable after removing most of the note visibility.
So if the notes are spawning inside the box, that is because it's not performing well, since there's a desync between the map and the music itself. There's always going to be a little desync between them, which the game accounts for by shifting the spawn position of the notes, so the notes will still hit the target at the correct time. Unfortunately if there's too much desync between them, they'll be shifted inside the box, like you're seeing. If you just turned off that lag mitigation system entirely, the notes wouldn't be in time with the music, which would also make it unplayable. I'd like to go figure out how to prevent this, but that would be a lot of work, probably rewriting the whole map spawning system, so I'm focusing on Ch4 maps first
i just got jumpscared by IMAGE_FRIEND in game, and while i was not bothered by this, there should be an option to turn it off for anyone that may be prone to issues
Where did you find him
I think it's just random chance when you go back to the Café after finishing a song
Oh, thanks
Yeah I made it loud to make sure people wouldn't miss it whenever it happened since it's so rare (0.1%), but yeah I agree it's too loud. In the next update I'm going to turn it wayyy down so it's still spooky, but not a jumpscare that could cause issues for people
I'm one lucky feller then, saw little FRIEND hanging there for less than a second
When making a custom map, what is the "order" value in the metadata? I didn't see that in the guide.
Oh, it determines the order the maps will be sorted in the map menu. I didn't mention it in the Doc before since it wasn't really useful for custom maps before the map packs were implemented, since they were all stored in a single list, so other maps could get in the way of whatever order you wanted anyway. But now that map packs get their own list, it is useful. I should have added it to the doc when I released the map pack update, but I forgot, I'll add it now! Thanks for reminding me lol
YOU ADDED THE LANCER SONG THANK YOU
what is the song difficulty??
This song feels so much easier in browser. Either that, or I like it so much I just randomly got it perfectly.
Please make all older versions still available for download!
Probably not tbh, if I left up the old versions the downloads would get really messy. This isn't like a game where bugs used in speedruns would get patched out or whatever, each new update is just objectively better than the last since it's just new maps and features
Ugh. Ok...