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I haven't tested this extensively, but Winlator on my Google Pixel 6a seems rather broken. It only works with OpenGL3 I've seen.

I have tested, and found this info about renderers and the game.

VortekVirGLTurnip
"Works" with all DX wrappers. (has graphical issues)Does not launch with any DX wrapper. Shows compatibility error.Does not launch with any DX wrapper. Shows compatibility error.
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Been playing this a lot for the past few days and I've noticed while playing that every now and then (around 1-3 times per song when it does happen) pressing an assigned "left" key, whether it was A, S, Z, etc. the button press did not register for some reason. The weird thing is I haven't had it happen with the right key even once though. Any idea what could be causing this? There's no lag associated or anything.

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Huh I've never heard of that. The code is pretty simple, just runs the is_action_just_pressed() built in Godot function and does the score() function if it's true, which is identical for left and right so it shouldn't be possible for it to only happen with left. The fact that it happens with multiple inputs means it's probably not your keyboard either (unless they were all broken in ways that didn't affect the right keys , but that's unlikely). So yeah that's really weird, I'll look into it more.

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Hi, I found a bug when using the web version on mobile: the notes displayed get lowered (the window with the notes) and it slowly becomes impossible to see the notes as the selected song goes on. Is there anyway this can be fixed?


Edit: awh, well it's alright 

Nope, as the lag message says, it's got to do with your web browser, and can't be fixed unless you restart it. Try to avoid those songs with lots of notes.

That's just because it doesn't run as well on mobile, so that causes that issue. There's probably not much you can do about it apart from playing on pc, sorry

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10/10 remake/game/thingy 

I love when Kris does that thing when we do a hold or smthn.

They're fingers are also going to hurt lol

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I got 50% on Beginning and 71% on TWR

Got 74% on BIG SHOT

Meanwhile Black Knife came like the actual--
SEVENTY-EIGHT PERCENT?!

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Hey, I'm kinda new to linux, and i was trying to run the game through Proton, but it gives me an error that says "Error: Couldn't load project data at path ".". Is the .pck file missing?" It then asks if i renamed the .exe, but i didn't, i just downloaded it, extracted it, added it as a non-steam game, then told it to use proton, i tried multiple proton versions, even GE, but none worked, any idea why this is happening?

Figured it out!! It was because i had installed the Flatpak version of Steam

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This is great!!! Not sure if you have a plan for either of these, but some sort of "favourites" tab would be really nice, as well as possibly displaying the highest percentage of notes hit on the song's selection menu? (I imagine a ranking system would take more work to implement)

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A favourites tab would be nice to add, although it would actually be a lot more work than you'd expect to implement, maybe at some point though. And yes I do want to get the note hit percentage shown in the menu soon, hopefully in the Ch4 map update.

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gonna comment again. you should remove the jumpscare. there is NO reason for it, not even the "its funny" argument. there should be a version with, and a version without it. what if someone has a fear of jumpscares and they have to look away everytime they open this game because mabye the guy will jumpscare them? theres no reason for this to be in the game even with the shaking and sound turned down. i am deathly afraid of this face jumpscaring me and now great, i have the fear looming over me that it will pop up. i gotta go through patching this out just because its a feature. remove this jumpscare or make a version without this jumpscare and ill actually make a bunch of maps without fear. 

TL:DR: friend jumpscare sucks. make a version of the exe without it for people scared of friend

i dont want to sound rude btw. just saying that this is useless to be in the game. and just gives people a fear of a jumpscare

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I wanted it to be a spooky random chance secret, and made it loud to make sure people would definitely see it when it happened. But someone else recently asked to have it toned down too, and yeah in hindsight I totally agree it's way too much, so I have already turned the volume wayyy down (it's now barely audible over the music) and removed the shaking, in my project file. These changes will be applied in the next update. Sorry for any stress it's caused, it was just meant to be a cool secret, but I totally see why it could cause issues now

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is fine i just had a problem with it

For the time being, someone made mod to remove it (I didn't use it but should work)
https://gamebanana.com/mods/613683

yeah ive installed it i think.

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Any plans to add in an autoplay feature for custom maps? Mine might need it lol

Won't be in the next update, but yes that would be nice to implement at some point

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there hasn't been a better invention since the wheel ty SO)OOO much for making this game

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This is outstanding!

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The .mid file of the custom map I made is recognized by the game, but it can't generate notes, why is that? (Edit .mid file with LMMS)

Some DAWs count midi notes differently (e.g. C3 might actually be C2 or C4 in your DAW), so try moving the notes up or down an octave

Can you tell me which two pitches I should place my notes on here? For some reason, I cannot access Google Docs. Please help.

D3/38 is left note, C3/36 is right note, and the notes above and below respectively are hold notes (D#3/39 is left hold note and B2/35 is right hold note). Again you might need to shift that up or down an octave depending on how LMMS labels it's notes.

According to you, I succeeded, but all the notes are long notes. What should I do to make them normal? :(

Ah yes, early in development I used the C and D one octave above the normal notes for the hold notes. I later changes this to the adjacent notes, but I had to keep those bindings working so the old maps would still work. So to fix it, just move all your notes 1 octave down

Hello, I created a new project. Now the notes are displayed correctly, but the playback speed of the MIDI file is slower than the music. How can I fix this?

Try re-importing the midi and audio back into the DAW, to check they're still synced there. If they aren't, then fix that and re-export them

cool

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are there any plans to add support for on screen lyrics for songs that have them?

That would be cool. It's not as high a priority as other stuff that affect gameplay like Ch4 maps, and will also be pretty hard to code (in fact iirc toby said it was tough to implement into deltarune too lol). I'd still like to do it at some point though

I have a question: How do I make the notes in the game? The game requires me to do it.

What do you mean? If you're just asking about the controls, they're listed in the description

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I know that this is a mobile only bug (or even a poor performance bug), but when I play basically any chart, the spawner just goes down slowly, but steadily mid-way through the chart, until eventually, it is impossible to see the notes. It is fine if you don't want to fix this, I am just saying that this bug exists.

Yeah that happens when there's poor performance, which is just way more common on mobile. I'd love to fix it at some point, but I'm still not sure how to, it would likely require big changes to how the game works, so it's a lot of work. 

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Nice

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Hello, I've played this game for a few months, and recently learned that there is a random chance jumpscare, that I assume was added recently. There is no warning that there is a jumpscare in the game, which I find is very cruel towards people with heart conditions, and those who get stress-related seizures. I understand that there is a low chance of it happening, but this could get someone hospitalized.  I truly think you should remove the jumpscare or make it optionable, and if you do make it optionable, add a warning.  I may worry too much, but it also just feels unnecessary to have a scare in a music game.

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Hi, it's actually been in the game since I launched it, it's just a very low chance, 1/1000. I wanted it to be a spooky random chance secret, and made it loud to make sure people would definitely see it when it happened. But someone else recently asked to have it toned down too, and yeah in hindsight I totally agree it's way too much, so I have already turned the volume wayyy down (it's now barely audible over the music) and removed the shaking, in my project file. These changes will be applied in the next update. Sorry for any stress it's caused, it was just meant to be a cool secret, but I totally see why it could cause issues now.

Thank you so much :) I appreciate the acknowledgement  instead of just saying that I'm "too sensitive".

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Any plans to make a "portable" version (or at least a toggle), where the save file is stored within the same folder that the executable is located? It'd be really nice to be able to throw this into a USB drive and play it on any (Windows) machine while keeping my save :3

Really love the work that's put into this!

I hadn't considered that before, but yeah that would be cool. It won't be in the next update but I'd like to do that at some point. Until then, if you do want to play on a different machine, save files are stored at C:\Users\[your name here]\AppData\Roaming\Godot\app_userdata\Deltarune Lightners Live

my friend asked me for help to run your game since he had a webgl error when trying to run it and then i followed the faq and this is what weve found, plz tellus he doesnt need a better pc

Has he tried updating the graphics drivers? If that doesn't work, what specs does the pc have (GPU and CPU)?

these arehe cant update his drivers more than what he currently has

Ah, yeah that CPU's graphics doesn't support OpenGL 3.3, which is the minimum requirement for Godot games, so I don't think it's possible on that pc, sorry

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VRO I SWEAR I SAW A JUMPSCARE IN THE BOTTOM I'M NOT CRAZY

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You're just crazy, it isn't real.......

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im gettin shibby wiggy wit it

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CIBLESGD MADE A VIDEO ABOUT U AND THIS GAME AHHHHHHHHHHH

Yeah I saw! I actually watched her stream it live too, it was so cool to see her play it :)

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pfc vs susie  (my keybinds are z and left arrow fyi)

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Will gold notes be added?

I actually made the effects in my game more subtle on purpose, Deltarune's effects are too distracting IMO. But I might still change it at some point idk

I mean you could add an option to turn it on

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Hmmm...
We're impressed. We love it, wanna see more.
Perhaps, add a means of restarting a song without going back to the cafe. X/Square/West, is not getting any use other than for two menu features...
A chart editor exists called Editor on Fire; none of us are currently able to test if it can be used as a viable mid file editor for LLPLUS.

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Thanks, I might add that at some point. Editor on Fire could maybe work, I haven't tested it though

I don't think it would be hard for me to add an LLPLUS formatted MIDI export.

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How do i sort custom maps? It says unsorted on the top

Put them in a folder inside the custom maps folder, for more details check the Custom Map Guide that's linked at the top of this game page

Thanks :3

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I tried the browser version and that was really fun! But now i am trying to download the game but when i try to boot it up, my computer says that its a virus. Should i just press the "open anyway" button? Or did i do something wrong?

As long as you got it from the download button on this page, yes it's fine to click "open anyway", it's just a false positive don't worry

Oh okay thanks! 

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OOOOHHHHHH CAN U PLEASE DO UHHHHMMMM UHHHHMMMMM UUUUHHHHHHHHMMMMMMMM UNDERTALE SONGS TO PLEASEEE????? and also see if u can do chrome apk's and phones like androids and iphones etc etc??? (if u can see and if u want to up to u dude :3333)

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I would like to some Undertale maps at some point, working on Ch4 maps now though. A proper android port would be cool at some point too, for now you can try to open it in a mobile browser since it does have basic touch controls, but beware that it can be kinda buggy

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does Xbox and PS5 controllers work dude??

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Yes they should work

which buttons are they

You can use the same controls as in Deltarune, or use the bumpers or triggers (what I personally prefer). You can see a full list of all controls in the game description on this game page

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I absolutely love this game but I've noticed something after I downloaded the latest version some of the custom maps in my folder either appear as blank and crash the game or don't show up at all. Is there something I'm doing wrong?

Hmm I'm not sure why that would be happening if they worked fine before updating. What version was it when they did worked, was it just the previous patch (V1.4, when Ch3 maps were added)?

They worked back on V1.3.1

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please make missed notes reset combo when you miss them instead of when they reach the bottom. Im trying to get as high of a combo as possible on all maps without tas, and a lot of songs would have a lot higher combos if missing one note didnt effectively also miss five others

Yeah that sounds good, not sure if it'll be in the next patch but I'll do it at some point

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I have a pretty cool suggestion, but beware that it's gonna be hard to make. All of the custom maps right now are on GameBanana, right? But what if you make it, so that you can directly download the custom maps ingame, and instantly import them. I think there is an API in GameBanana that helps you do this.

Yeah that would be cool to have eventually, working on Ch4 maps now though

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hello. i really like your game, thanks for making it!! i tried playing the html version in browser and it works great (firefox android) but i'd like to make a small request. i searched online and saw that html games made with godot can be exported to apk, would it be possible to release an android version for your game? i have no problems with the web version except that it downloads itself every time and i have a limited data plan.

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Thanks, glad you like it! Yes I'd like to look into a proper android apk port at some point

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Mac WINE Supported inspector here, this game is currently "supported" by WINE. The visuals are kinda bugged but aside from that, it works sucessfully

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"Kris!! Stop playing the guitar, dammit!!! A titan found the cafe!!"

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Oh wow "kinda bugged" is a bit of an understatement lmao. Some people have had some glitchy visuals on windows, and updating their graphics drivers has fixed it. Driver updates are just part of updates for the whole computer on Mac as far as I know, so maybe try updating if you're not already on the latest update?

Will try later, you should put this in the FAQ so any MAC players can still rock out with the gang.

lucky you can even run the downloaded version my computer can't even pull it up correctly

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are you gonna add my castle town...

either i overlooked it or its not there..

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I'm working on Ch4 maps now, but yes I'll likely go back and add some more from Ch1&2 at some point after that

AWESOME!!! good luck :)

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how can I stop the dropping like in "field of hopes and dreams" it just gets impossible at the end

That happens when there's lag issues unfortunately, try using the downloadable version since that usually has much better performance

Are you going to map the rest of the Chapter 1 OST? I would kill to play Don't Forget

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Yeah I'll likely go back and cover some (maybe all, idk) of the CH1&2 tracks I missed at some point. Ch4 is first though

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is it possible to put songs in order in the separate tab? line "order:" in metadata file doesnt seem to work...

Oops, yeah you're right, turns out I forgot to add the sort() function to the custom maps, since it wasn't needed before map packs were added. I'll fix that in the next update, for now you can just use the order like it says in the doc, so it'll work when that's fixed

thank you!

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Very fun

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when do u expect the chapter 4 songs to release??

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Don't really have a date I can give yet, it will be a while since there's a lot of maps, and I'm also wanting to include another big feature in the update, but I want to release it as soon as I can!

yyayay cool, i love the game btw-- and and when the game update releases i'll make sure to play it! :p

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