V1.3.1: Show name on score screen and Ghost Taps


V1.3.1 Changelog

Map Name and ID will now show on the score screen: Showing the map name and ID on the score screen will be super useful for people who are sharing their scores, so it's a quick little feature I added

Added Ghost Taps: Ghost Taps mean that the wrong hit penalty will only apply within a certain distance of the note, so you now won't be penalized if you press the buttons when there's no note close to it. You still can't just spam for FC though

Fixed Z ending the Latency Offset Map: Turns out when I added the Z/X binds from deltarune in the last patch, I completely forgot Z was used to exit the Latency Offset Map, oops. I found out when that happened to Cibles on stream lol. Fixed it, now it's just the same as normal maps

Added Shift/Enter binds for rhythm game: I had no idea Shift/Enter binds were in deltarune until someone told me recently. Added it. Ngl I have no idea why it's reversed (Shift is right, Enter is left) but that's how it is in deltarune, so that's what I put here lol

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Comments

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(+1)

Is there a way to update the game rather than downloading an entirely new one every time it updates? My wifi is horrible so I can't download the whole 137 megabyte file.

(1 edit) (+1)

So I know Itch does actually support that, but I'm pretty sure it wouldn't really save anything since the way Godot exports it is just as 2 big files and then the tiny .dll (and the custom map folder). It would force you to download both the big files anyway since they'd always change with an update, so all that you wouldn't have to download is the dll and the folder, which is like 2% of the size of the game.

I am going to try to reduce the size of the game in general going forward though, I was probably going a bit overkill on the audio quality, the Ch3&4 maps will be a bit more compressed (not too much though, it shouldn't be audibly noticeable). So the Ch3&4 maps will be smaller when they release, and I'll also try to find time to re-export the Ch1&2 maps to use better compression as well.