
Deltarune: Lightners Live Plus
Welcome to Deltarune: Lightners Live Plus, a fangame recreation of the rhythm game from Deltarune Chapter 3!
Scroll down to the bottom of this description for the downloadable build. You can use the Itch App to get auto-updates if you want.
Here's the link to the Custom Map Guide
Here's the link to the GameBanana page, where you can download and upload custom maps
Deltaurune: Lightners Live Plus has maps of ALL 38 Chapter 3 tracks, and most of the main tracks from Chapters 1 and 2, and some unused tracks. It also has custom map support. If enough people are interested, I'll be working on adding Chapter 4 maps for a future update. If you want more info on updates, follow me on Bluesky and Twitter, I'll be posting about this game on there. Also check out my youtube :) All of those are linked below. If you enjoy the game, feel free to share it if you want, including recording/streaming on YouTube/Twitch/wherever else if you want to! (also feel free to let me know, I'd love to watch!)
Controls are mostly the same as UTDR in the café. In the main rhythm game, the same controls as Deltarune's version will work as well as additional options: A&D, F&J, S&K (or any combination of those you want) or bumpers/triggers (on controller). To exit a map, press C (Y/Triangle on controller), you need to hold it while the map is in progress to prevent accidently pressing it. F4 (or Back/Share on controller) will toggle fullscreen. Holding Esc/Select/Options will close the game (mainly useful in the downloadable version, although it will still work on the web version). Controls in menus will generally be shown on the bottom of the screen, updating depending on your input method (keyboard or controller). Use left and right arrows/dpad to change which tab/map pack is shown in the map select menu.
FAQ:
Q: The notes aren't quite synced up with the music, how can I fix that?
A: There may be some latency depending on your setup (browser, device, input method). However, the game can account for this! There should have been a message telling you this when you the first time you booted it up, but if it's been a while and you forgot: to set this up, talk to Swatch in the café, and adjust the "Latency Offset" value. You can press C(/X/Square on controller) in that menu to load a map that's just a metronome with notes on the beats, that will let you change the value in real time so you can hone in on the perfect value for you.
Q: I'm having problems on Firefox, is that just me?
A: Unfortunately the game has some big issues on Firefox, the map just doesn't load sometimes (or always). I strongly recommend using Chrome/a Chromium based browser for this game, sorry.
Q: The game is lagging a lot and/or shows a warning about lots of lag, what can I do about this?
A: This can be caused by graphics acceleration being disabled in browser settings, try turning it on. To do this in desktop Chrome, click the three dots in the top right, then click settings. Then go to "System" on the left bar (or search "acceleration"), and turn ON the setting labelled "Use graphics acceleration when available". It'll probably be similar in other browsers (although again, Firefox is not recommended). You can also try the downloadable version, which should have better performance, causing this to be much less likely.
Q: So this is a browser game... if I open it on my phone's browser will that work?
A: Good question! It really depends. It doesn't work on my phone (which is pretty old and bad), but I've had other people test it and it works ok for them. So it's not something I'm officially supporting (since I can't really test it myself), but I added touch controls so you can play it if it works for you. Connecting a controller should work too if you'd rather have physical buttons.
Q: The game isn't taking up the full window, only part of it, how can I fix that?
A: This seems to be just a problem with some setups, this never happens for me but does happen for some other people. To fix, press F4 (or Back/Share on controller) twice (or just once to keep playing in fullscreen).
Q: The first few notes of some maps are slightly off timing, why is that?
A: Unfortunately that's just a problem I haven't been able to fully fix yet, I'll hopefully fix that (and some inconstancies with the hold notes) at some point. It's usually fine as long as the map has a gap of 2 seconds before the notes begin.
Q: Where is my save file?
A: There's not really an easy way to access it on web, but on Windows it'll be in C:\Users\[your name here]\AppData\Roaming\Godot\app_userdata\Deltarune Lightners Live
There's no "Plus" because that was the name I originally had before release, and I forgot to change it in the settings when first releasing the game. If I changed it now, people would lose their save data, especially on web where they can't just go into the files and copy it over.
Q: Why is there no native Linux version?
A: I wanted to have a Linux version ready to launch at the same time as the Windows build, but unfortunately it had some problems, specifically the metadata for the maps wasn't being read. It's still technically playable, but I'd ideally like to get that fixed before I release it, so I'm delaying the Linux version. Hopefully I can get this fixed at some point, and I'll release it then. If enough people ask I might just upload the broken version, with an in-game message explaining why it's broken, until it's fixed. However, you can use Proton or Wine to play! Note that there may be some bugs with this.
Q: The visuals are buggy, how can I fix it?
A: So apparently there was a buggy Nvidia driver (572.16) that caused this in Godot games. It should be fixed now, so try updating your graphics drivers and that should hopefully fix it!
Q: The downloadable version crashes at start up, what can I do to fix it?
A: Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
If that still doesn't work, look in the command prompt window that will have also appeared when you ran that ".bat", and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But let me know if there's other ones, since that could explain the cause so I can fix it.
Q: I have some other problem, what can I do?
A: Sorry about that! I really rushed to get this released before Ch3&4, so I wasn't able to do quite as much bug testing as I would have liked. Let me know about it in the comments and I'll try to help/fix it.
Q: Where can I see more of the alternate music tracks?
A: They're all 8 bit covers made by me, I make them of UTDR and a bunch of other indie games too, here's a playlist of all my Deltarune covers on YouTube :)
I'll be making a bunch of Ch3&4 covers, so consider subscribing if that interests you :)
Here's some other places you can find me:
This game is primarily a solo project, but I couldn't have done it without some other people too!
Lateasusual https://bsky.app/profile/lateasusual.bsky.social : Occasional coding advice and testing
Two other IRL friends who aren't publicly online for testing
_imbit https://twitter.com/_imbit : recreations of the fun gang sprites
orodelta https://bsky.app/profile/orodelta.bsky.social and rvpine https://bsky.app/profile/rvpine.bsky.social : recreations of the stage sprites
Toby Fox and the rest of the Deltarune team: Creating Deltarune in the first place (to be clear this is an unofficial fangame, I am not affiliated with the Deltarune team in any way)
Godot Foundation and Godot's contributors: Creating the Godot engine
And thank you for playing! <3
Download
Development log
- V1.4.1: Fix for new High Scores not updating in menu6 hours ago
- V1.4: Chapter 3 Maps and Tabs/Map Packs13 hours ago
- V1.3.1: Show name on score screen and Ghost Taps28 days ago
- V1.3 : CUSTOM MAP SUPPORT!!!33 days ago
- V1.2 : Inherit score and small fixes54 days ago
- V1.1 : Small fixes58 days ago
Comments
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THIS IS SICK
Just one thing about custom maps using fl studio...you need fruity edition or above.
I don't know if I installed the new version wrong or something but when I get a new high score on a custom map it does not update my score on the selection menu
Oops, I just realized that the fact that I made it so levels are only loaded the first time you open the game means that scores aren't updated in the menu, I'll have a patch out to fix this soon! Don't worry for now though, your scores are still saved, and they'll show in the menu if you fully restart the game.
Edit: Fixed in the V1.4.1 patch!
Got the same issue sadly
DANCING TENNA
BOTTOM TEXT
i love that susie never stops mashing the drums even after the song ends please never patch it out
So good! can't wait to rage at black knife and jam to Need A Hand and Dark Zone
Very goated
Thank you for making this
Harder then the roaring fraud
im adding this as a non steam game (might even try it on steam deck)
There are currently 2 issues that bother me, you can't scroll down by holding down (only pressing) in the custom song menu and part of Checker Dance is undercharted
Thanks for pointing out that the scrolling was broken, turns out I accidentally wrote "CustomLevelSelection" instead of "customLevelSelection" in the scroll code. It's fixed now!
is there any way to increase the window for hitting notes? ive tried half a dozen different latency settings but notes sometimes just arent registering right for me, even when i hit them dead on. also, i cannot get the latency map to work for some reason. i downloaded the program and its saying some stuff about browsers which shouldnt be relevant, but i use brave as default. otherwise great stuff!!!!!!!!
If your latency is perfect in Browser, try -5 latency.
the game sometimes lags making me not get some notes
Please add a setting to remove the lag detection message if possible, it gets to be very distracting, especially when I go to play a song and it immediately pops up. Other than that the game is great!
And I definitely appreciate the fact that it was at least made a bit smaller than it was before lol
Yeah it's currently too sensitive, making it sometimes show up even when the map doesn't break at all. In the next update it'll only appear if the map is already breaking. I'm also making it so that it'll only show up once, so after you go back to the café it won't show up again when you play more maps (until you restart the game fully)
are you planning to add ch3+4 songs now that theyre out?
Yes, the next update will have Ch3 maps, should be out early next week! (mayyybe this weekend at the earliest if I'm able to get it done super quickly, but most likely next week) Ch4 maps will come in a later update. I was originally going to bundle Ch3&4 maps together, but I decided I might as well not make people wait if Ch3 maps are done
LET US HAVE A SETTING TO PLAY AS RALSEI OR SUSIE PLEASEE
Yeah that would be cool, I'd like to implement that at some point
yknow
being able to adjust the keybinds would be nice
Yes I'd like to implement a keybind menu at some point
I did everything mentioned, txt to bat and it still crashes with the errors being (Not the first 3 errors and 1 warning):
ERR: DisplayD3D.cpp:157 (CreateRendererD3D): Failed to create D3D renderer: DXGI 1.2 required to present to HWNDs owned by another process.
ERR: Display.cpp:1083 (initialize): ANGLE Display::initialize error 12289: No available renderers.
ERROR: Can't initialize an EGL display.
at: (drivers/egl/egl_manager.cpp:107)
ERROR: Condition "gldisplay_id < 0" is true. Returning: ERR_CANT_CREATE
at: window_create (drivers/egl/egl_manager.cpp:253)
ERROR: Failed to create an Opengl window.
at: (platform/windows/display_server_windows.cpp:6306)
ERROR: Failed to create main window.
at: (platform/windows/display_server_windows.cpp:7022)
ERROR: Unexpected window message 0x1f recieved for window we cannot recognize in our collection; sequence error.
at: _handle_early_window_message (platform/windows/display_server_windows.cpp:4476)
Oh weird, haven't seen that. Maybe try updating your graphics drivers? If that doesn't work, what gpu do you have?
really cool project, i have a couple of questions:
i like where this has been going so far, and i'm excited to see what it becomes in the future :)
Thanks, glad you like it! I mean it being unlocked fps is one of the big benefits of mine over the original, higher fps is just objectively better for a rhythm game since it means you can be much more precise. I guess if you really want to try it at 30fps you could change your monitor settings. For now I like working on it as a solo project.
you should add a vs mode
agree
That would be cool, tons of other stuff to do first though
This is super neat, I like and appreciate this project of yours. Keep it up!
once iget the downloadable version, i can't open it. do i have to install some external app or something? i'm not experienced with this kind of stuff
No external app needed (well, you can use the itch app for auto updates, but that's not required). It should just open when you run the exe, but sometimes that doesn't work on some PCs. To fix it, try this:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
Change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
If that still doesn't work, look in the command prompt window that will have also appeared when you ran that ".bat", and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But let me know if there's other ones, since that could explain the cause so I can fix it.
okay, thanks. It now works!
This would be so cool on Android ngl
I'd like to look into that at some point. For now you can try loading the web version in your mobile browser, since I did add touch controls, but it can be kinda buggy
can't load download ver. pc: windows 10. plz fix
Try this:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
If that still doesn't work, look in the command prompt window that will have also appeared when you ran that ".bat", and see if it outputs any errors when it crashes. Ignore the 3 red extension errors, and 1 yellow icon warning, they're known and shouldn't ever cause it to crash. But let me know if there's other ones, since that could explain the cause so I can fix it.
for some reason I'm on mobile and the controls are offset and I can't get to put it on fullscreen
Yeah sorry about that, it's pretty buggy on mobile unfortunately, it seems to work fine for some people, but not for others
Android release please?🥺
I'd like to look into that at some point. For now you can try loading the web version in your mobile browser, since I did add touch controls, but it can be kinda buggy
GG BIG SHOT 36124!Very cool game :V
i just got 95% on giga size im so proud of myself
MacOS release?
I'd like to look into that at some point
what triggers the image_friend appearance?
It's just a 0.1% chance when you load into the café lol :)
Hey, do you think you could export a native linux build? Godot has export templates for linux :3
Agreed, a native build for Linux would be really nice
I wanted to have a Linux version ready to launch at the same time as the Windows build, but unfortunately it had some problems, specifically the metadata for the maps wasn't being read. Hopefully I can get this fixed at some point, and I'll release it then. Until then, I've been told that running the Windows build with Proton or Wine works! Note that there may be some bugs with this, I haven't been able to try it myself.
I think there's an app called wine for linux that let you use windows app's
this is so fun! would there be any way to add support for custom sprites or anything?
Thanks! Maybe eventually, but there's tons of other stuff I want to add first, Ch3 maps are the next thing I'm working on
why is it that any custom map I download it doesn't work when I play it?
other than that great game
Hmm I've never seen custom maps specifically fail to load like that, not sure why that would happen. It seems like it's somehow failing to load the midi, double check the midi is there and named the same as the folder it's in
That's because I think the frame rate cap of this is 60 when deltarunes is 30
i opened the exe and got this
a few seconds later it stops responding
fuck am i doing wrong![]()
um
https:// files . catbox .moe / kmcd5a .png without spaces
Huh weird, I haven't seen that before. Try updating your graphics drivers. If that doesn't work, try this:
Create a new text file inside the folder you extracted the game in, name it however you want, then open it and paste this:
"Deltarune Lightners Live Plus.exe" --rendering-driver opengl3
change the file extension from ".txt" to ".bat".
Now open the ".bat" file, which should run the game
I did the second solution, now it works, thanks
Great game! I've been having fun playing and creating custom charts
If i could request some features, that'd be a lowest mistakes score for each song and a total score for all vanilla map (for both total score and lowest mistakes)
Thanks! Yeah I'd like to add more to scoring at some point.
It's great seeing how creative this community is
Thank you so much for making this! I've been having so much FUN it's truly all I've ever wanted and I'm so glad you and the rest of the community have expanded on this so much!!! Super super happy this exists !!! Thank YOU!!
It would be cool if there was upscroll bc i hate down scroll
i prefer pyramidical downscrolling where there is a pyramid,
that on each of it's 4 sides has the notes scrolling down.
i like to see each note on a spinning pyramid, it's my personal
way of fun in rythm games
It would be cool to add that at some point, Ch3 maps are my next priority though
Could you uhm... add a way to set your own keybinds, like we can in Deltarune?
Yes I'd like to add that in at some point, Ch3&4 maps are my next main focus
Have you tried exporting the game to web without the SharedArrayBuffer (which is an option in Godot 4.3)? I had problems with Firefox in my first Godot web game, but now it works perfectly!
I tried that, but iirc (I dealt with this like 3 months ago) the extension I'm using requires SharedArrayBuffer, it just doesn't work if I don't use that.
i having some issues when i played this web game on my chromebook, the note seem... too early, like the note board inside the box goes lower, making me hard to see any note and messed up the gameplay, please fix this...:
as you can see, the note board is lowered the more longer the song is...
Sorry about that, that happens when the device just isn't performant enough to run the game. It might work for you in the future if I'm able to optimize it more
thank you.
Extremely formal and light-hearted f you for adding a random Mike or weird spamton eyes, whatever, jumpscare at a very rare chance!
:)
yeah it's 0.1% lol
can you make that an option
classic device_friend
fun
aight nvm i hate this
aight nvm this shit is peak
bipolarity be like:
man screw you
sorry that was actually a funny response
how the fuck
fear me